Sinclair User

Game Over II

Author: Jim Douglas
Publisher: Electronic Arts
Machine: Spectrum 48K

Published in Sinclair User #80

Game Over II

Who remembers Game Over? Everyone. Why? Booby artwork. Thoroughly forgettable game. Not quite the same story with the sequel. Nearly, but not quite.

Your old drinking partner, Arkos the scientist, has been banged up in the intergalactic nick by the forces still loyal to Gremla (the shocking tart adorning the front of the box) It's up to you to free him.

There are a couple of stages in GOII. You kick off in a fighter spaceship on an apparently impossible flight towards the centre of the aliens' prison complex. You can't move too quickly, so you'll have to get an angle on the aliens' attack waves if you're to stand even the slightest chance of getting through.

Game Over II

Graphically things are pretty low-level. There has been absolutely no attempt to minimalise attribute clash and - with the exception of the explosions, which are great - it's a teensy bit basic. Still, there's no shortage of action. You can blast away quite successfully with your laser and enter into some reasonable skirmishy-dogfights with the bad guys.

The screen scrolls from right to left with the standard fare; asteroids, stars etc. After a period of time you'll find yourself in Zone 1 where there's a floor to crash into and life becomes unspeakably difficult. Huge red balls shoot up from craters in the rocky surface and do their utmost to collide with you. Owing to the plain obstinacy of your ship on the movement front, you need to predict when one of these guys is about to appear, rather than merely reacting when one pops up.

As well as the red balls, blue bubbles fall from the top of the screen and hamper your progress. There are a number of aliens, too, which fly up from behind you and smash you to bits.

If you're picking up the feeling that GOII is bloody impossible, well, you wouldn't be far wrong. It's all a bit erratic. The action is all there, but your spaceship is too big and you keep crashing into things. The aliens rarely pose much of a threat, except in unfair caught-up-the-backside sort of ways. It took me ages and ages to get through the open-air bit and 2 seconds to clear the following underground chamber section.

Zone 3 of the first part is the weakest point of the whole game. You climb down from your spaceship and climb aboard an absurd space-ostrich. Here you've got to walk along a riverbank combating galactic toads and suchlike with an extremely hopeless boomerang item.

At the end of this stage, you are endowed with the mystical secret code number of Dinamic which lets you load and play Part 2, which is a whole lot more interesting. Map and explore, pick up items and gradually work your way towards the scientist (the one you're rescuing - remember?)

Game Over II is by no stretch of the imagination a great game, but there is lots and lots of it, and there's quite a bit of variety too. Coupled with the fact that you get the first game Game Over, imbecile on the B side of the disc, it's worth a look, but don't expect lasting appeal.

Overall Summary

Above average sequel. Worth a look as a bumper deal with Part 1.

Jim Douglas

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