Trying to review Elite
(Acornsoft) is rather like trying
to re-write the BBC's manual to
fit on a postage stamp. This is
the first Acornsoft mega-game
and let's hope that there are
more to come.
It is based around Traveller, a
role playing game first developed
some eight years ago.
You are a space ship
commander trying to make an
impact on the world of intergalactic
trade. You begin with a
very basically equipped space
ship of the Cobra Mk. III combat
and trading type, containing a
single forward laser and three
missiles.
You have 100 credits with
which to buy your cargo and
now you start your first mission.
Against you are several different
types of enemy craft among the
16 or so types that ply the same
routes as you.
Most of the other craft are far
more manouvrable and powerful
than your ship and this can give
you a great many problems in
the early stages.
As you accumulate your
fortune you can customise your
vessel to maximise your chances
of survival - extra computers,
lasers, space scoops, power
supplies and even a large cargo
bay on offer besides the fuel,
missiles and energy bombs.
The price of these items vary
from 30 to 6000 units, but you
can only buy certain items on
certain planets.
There are more than 250
planets in each of the eight
galaxies so there is plenty of
scope for exploration and profit.
One criticism that should be
made is that there is no scope for
alliances, which could have
made the whole game much
more interesting.
Not that the game lacks in
interest —it is the type that keeps
you up at night and leaves you
feeling somewhat drained the
day afterwards.
The graphics are one of its
major features and can only be
described as spectacular. The
program gives the impression
that there are two screen modes,
in windows, at one and the same
time.
The top of the screen is the
view from the window of the
craft while the lower part gives
an instrument panel reading.
>
The most interesting feature on
the panel is the three dimen
sional radar screen showing
both the location and relative
height of all raiders in the
vicinity.
This usually means trouble,
and an empty screen means a
happy life.
There are a number of other
screens in the program - short
range scan, galactic scans,
status, market prices and planet
ary information - in all a vast
array of data which can be very
hard to take in on the first few
occasions.
>
The package contains a 64
page training manual, a quick
reference card, a 48 page
novella, a function keystrip, a
spaceship recognition poster,
loading instructions and a
competition entry card.
This is not a game for the
dyslexic! It is not over priced
and should keep the kids quiet
for many many eons.