Now in this day and age, 'budget' as well know, doesn't necessarily spell 'naffness' (no, it spells 'budget'. Haw Haw). And since the author of this game was Paul (Glass, Plexar) Hargreaves, I was expecting another budget sizzler. I didn't get one. Oh dear.
Here's the plot: "Guide the space commando through the alien complex to find and reclaim eight reactor cores while avoiding the nasties. Then escape before the automatic defence system blows you up." Okay, so many a good game has been hatched from a hackneyed scenario, but they tend to rely on slick but simple gameplay meshed with 'just one more go' addictiveness. Dynatron is just TOO hard (and not helped by it's slight wibbly control response). Moving through the flick screen caverns I soon found myself unable to get any further, and let's face it, after a twentieth attempt with absolutely no progress made, one does tend to reach for the negative operational toggle (off switch). I certainly did. If this is simply down to my ineptitude then I apologise, but I don't think it is. This is the sort of game that should have an infinite live POKE printed on the cassette inlay card. Or a warning in huge dribbly letters. So unless your wizardry with the joystick knows no bounds, steer well clear.
Flick screen "How do I get past that?" Game in which I came to the conclusions that I couldn't!!
This is so hard, it should have an infinite lives poke printed on the cassette inlay card. Unless your wizardry with the joystick knows no bounds, steer well clear.
Screenshots
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