Sinclair User


Dominator

Author: Tony Dillon
Publisher: System 3
Machine: Spectrum 48K/128K

 
Published in Sinclair User #88

Dominator

Neeeoow! Dugga dugga dugga! Multicoloured explosion follows multicoloured explosion as glorious technicolour ships bob and weave doing battle over a dream-world of colour fantasy and illusion. Well, not quite.

You are the Dominator, and you have to, well, dominate around a bit I suppose; rid the galaxy of the evil alien empire etc. And all set against a (relatively) fast (relatively) colour-clash free and pretty darn attractive in a fluffy strawberry sort of fashion, background.

Played across all of four levels, the game alternates, Salamander like, between side on and overhead view perspectives. The still graphics for both types of levels are equally impressive, or at least the backdrops are. All of the backdrops are animated in a sort of well animated kind of way, indeed there were points that made me sit back and go uurgh! The sprites have come across as well.

Dominator

Take a look at the screenshots. First thing you notice is the large amount of colour. Now, you know as well as I do that a colourful game automatically looks a lot better than a mono one. Fair enough. So, to reassess the game, strip the colour. What are you left with. Some very badly designed sprites that move very badly. Um, OK. So what else has the game got?

Well, it does have a bolt-on weapons system. Fine. You can collect up to three extra weapons and an autofire facility. Good. These run out after a short period of time. OK, I can live with that. The weapons are pretty pointless. One of them bolts onto the back and fires diagonally behind you, but doesn't seem to have enough power to actually kill anything. The other two bolt on the front and fire forward, in unison with your cannon. The other two bolt on the front and fire forward, in unison with your cannon. Don't you think that, just maybe, this might be a little bit poorly designed?

Do I think this game is good? Yes, but not much. I think too much effort has gone into trying to add a little flair to a tried and tested idea and not enough though along the lines of "How can I make something original out of this game".

The main problem lies with the playability. The main ship moves quite fast, but due to poor design the game is just a little too difficult. Right from the start alien waves move in a way so that at certain points they more or less cover the screen, meaning you can't dodge or find a safe spot to fire from.

I had high hopes for Dominator. Oh well...

Overall Summary

At first glance an impressively coloured shoot-'em-up. At second, it isn't.

Tony Dillon

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