C&VG


Corporation

Author: Robert Swan
Publisher: Core
Machine: Amiga 500

 
Published in Computer & Video Games #107

Corporation

Strange things have been happening at the Universal Cybernetics Corporation. Until now, UCC has maintained a spotless corporate image, but rumours abound that the company is involved in genetic engineering in an attempt to create perfect fighting machines for military usage, an act made illegal in the early part of the century. Concrete evidence of this has been difficult in to acquire, making it impossible to prove the corporation's guilt.

The government, not wishing to lose the enormous amount of taxes paid to them by UCC, want only for the firm to cease this course of action, and so keep from creating an international incident. To achieve this, they have commissioned the Zodiac Agency to infiltrate UCC's corporate offices and retrieve the necessary evidence, a mutant embryo. And, as a member of said agency, guess who's got the job?

The sixteen massive floors that make up the UCC offices are viewed in 3D, and each is populated by robots, slavering mutants, surveillance cameras, human security guards and various other foes and traps which have to be either destroyed or avoided if you're to find the embryo and escape with your life.

Corporation

Make things easier for yourself by keeping an eye out for bubbles on the floor which contain useful items - all sorts of weapons, infra-red goggles, informative holograms, electronic lock-picks and security cards.

Amiga

I had really high hopes for Corporation. This could be the ultimate version of Dungeon Master, I thought. Then I played it and, well, it's not. Don't get me wrong. In most respects, Corporation is absolutely astounding, particularly graphically, because it has lots of lovely monsters, droids and humans to be blown away, and the 3D movement is nice and smooth.

Where the game falls down is with the pernickety control method. Movement is achieved by clicking on a square "compass", and you have to click right on the centre to stop. Trying to move quickly in the heat of battle if really difficult, and Corporation would have benefitted more from a Dungeon Master-type directional arrow system.

The use of sound is appropriately sparse, apart from a brilliant movie-like intro.

Overall, a good game, and one for the insomniacs amongst you, but with a better control method, Corporation could have been something even more special.

Robert Swan

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