Home Computing Weekly


Battle Through Time
By Anirog
Commodore 64

 
Published in Home Computing Weekly #98

This is a classic shoot-'em-up game, the kind that has you reaching straight for the auto-fire switch on your joystick, if it has one. You have control of an all-terrain plasma tracked vehicle - in other words, a small car which can jump over obstacles. You can shoot forwards and upwards to destroy an assortment of planes, satellites, mutants, dinosaurs and what-have-you.

There are seven zones, each represents a different war, and you have to cover ten miles of each before being transported to the next.

Though the concept is simple, the game is quite difficult to play. It's easy to fall into a shell-hole while trying to evade the bombs being dropped on you. If you speed up to avoid a falling plane you may fail to shoot away a boulder before you crash into it.

Fortunately, you can start each game from the point where the last one ended, so you stand a fighting chance of seeing all the zones.

The graphics and sound are well up to standard, and it should keep you zapping happily for several hours.

M.N.

Other Commodore 64/128 Game Reviews By M.N.


  • Blue Max Front Cover
    Blue Max
  • Banana Drama Front Cover
    Banana Drama
  • Big Ben Front Cover
    Big Ben
  • Murder On The Zinderneuf Front Cover
    Murder On The Zinderneuf
  • Kamikaze Front Cover
    Kamikaze
  • Zaxxon Front Cover
    Zaxxon
  • Mad Doctor Front Cover
    Mad Doctor
  • Cops 'N Robbers Front Cover
    Cops 'N Robbers
  • Operation Whirlwind Front Cover
    Operation Whirlwind
  • Catacombs Front Cover
    Catacombs