A&B Computing


Around The World In 40 Screens

Author: Matthew Fifield
Publisher: Superior/Acornsoft
Machine: Acorn Electron

 
Published in A&B Computing 4.09

Due to popular demand, the lovable hero of the memory-mapped screen is back. The legend has returned from a world tour with memories of exciting treasure hunts. Repton has kindly allowed us humble mortals to relive his adventures. The game is basically Repton 3 complete with the very friendly character and screen editor. The difference lies in the forty new screens which have been redesigned with new graphics and layouts.

The new screens are a lot trickier than those in Repton 3. Much more thought and practice are needed to conquer them. The graphics are amusing and presented with atmospheric colour schemes. Nothing has changed in gameplay and so the object is still to collect all the objects and defuse a time bomb. There are five areas of the world that Repton has visited. They are America, Africa, The Orient, The Arctic and The Oceans.

Beefburgers and outlaws are two of the features of the American screens. The outlaws roam around until they end up in jail. Repton plays the part of a Sheriff who has a big appetite for burgers and whisky. The dangers he faces are numerous and provided in the instructions are comparisons of what the new objects are in relation to the old Repton 3 set. From this comparison you can easily work out what effect objects have.

Around The World In 40 Screens

The Arctic has cold looking blue and white graphics. In this part of the world there are only fish to eat and this is exactly what you collect. The Orient has some of the best graphics and hardest screens. Again you are collecting food in the form of bowls of rice. An amusing touch in this section is that if you dislodge a rickshaw you have a very angry Karate Kid chasing after you!

The colours in the Oceans section work well to provide an atmosphere of darkness and gloom that you would expect in the depths of the sea. Repton really looks the part dressed in a deep sea diving suit. Pearls are the items to be collected and a novel twist in this section is that some of the pearls are invisible. They can still be seen on the map if selected. The pearls only appear when a torch is collected. Real dangers such as Octopi and squids need to be eliminated.

The last location in Repton's travels is Africa. Here Repton wears only his loincloth brazenly displaying his scaly green chest. Pineapples are in need of collection and Repton happily obliges. Angry tribesmen who have their mud huts destroyed chase Repton. They hope to give him a good beating but he can always dislodge a coconut and let it fall on their heads. Parrots fly around the screen until they are caught in a case so care is required to avoid them.

Conclusion

This game held my interest for some time. Mainly because of the designer, a feature that more games of this ilk should have. This would add to the lifespan of any maze game. Seeing what can be done with the screen and character designer inspired me to have a go at designing some new screens and graphics. The only problem is having played the first three games and designed some screens for my friends the whole thing became boring. The rocks still fall in the same way. The transporters have not changed at all. I think this game is as good as, if not better than, Repton 3 but I would rather spend my money on a fresher maze game such as Xor. If you have not bought any of the Repton games then this is definitely the best and most worthwhile at the price. If on the other hand you are beginning to tire of the format then the new screens and graphics are unlikely to rejuvenate your interest.

Matthew Fifield

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