Genre: | Arcade Game: Vehicle Combat |
Publisher: | Kixx |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Apple II, Atari 400/800/600XL/800XL/130XE, BBC Model B, Coleco Vision/Adam, Commodore 64/128, Dreamcast (All Models), Game Boy Advance, Game Boy Color, Nintendo, Nintendo Gamecube, PlayStation 2, PlayStation Vita, Spectrum 48K/128K/+2 & Xbox |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 5th April 1989 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Denton Designs & F. David Thorpe |
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The graphics on all versions are good and the game is totally addictive. Get it! Read Review
A very high quality game that I highly recommend. Read Review
I think it's moderately addictive because the increasing difficulty is built into the game and the screens are variable enough to add interest. But, most of all, it's a good zapping game. Read Review
May look a little dated in the graphical department, but the pulse-racing playability has remained. Read Review
The speed of graphics is impressive: at top speed, the winding road swiftly passes a variety of terrains... The chase can transfer to water too. Read Review
Spy Hunter is very playable to the point of compulsion... The action is fast, the graphics are colourful, detailed and smooth. Read Review
Classic car-racing shoot-'em-up which still plays well despite a primitive look. Read Review
The game is obviously not as fast as the arcade version, but in all other cases it is an almost exact replica - except that there is no gear stick or accelerator. Read Review
It's good unpretentious fun, with one unforgiveable gub, once the game is over, you have to load up from scratch. Tut, tut, Kixx - get your act together. Read Review
Your Spy Hunter adventure game starts as the Weapons Van rolls up from the bottom of the screen, and pulls you to the shoulder of the road. The van stops and your Spy Car rolls out of the back, armed with machine guns. You then manoeuvre your car onto the road as the action begins.
The road will branch and fork as you go. You must be carefully as you dodge and chase enemy agents, not to swerve off the road. If you do, you'll lose one of your Spy Cars. When you lose a Spy Car and you will have Spy Cars in reserve, a Weapons Van appears from the bottom of the screen and pulls over to the road shoulder to let the new Spy Car roll out of the back onto the roac for more action. If you have no remaining Spy Cars, the game is over.
The terrain will change as you traverse the course. Screen backgrounds will change colour as indication of a new terrain. As the course continues, you'll come to a waterway. Here you Spy Car enters a boathouse and automatically becomes amphibious and skims along the surface of the water. Don't think you're safe! The water is teeming with other Enemy Agents!
There is also a stretch of bridges and a stretch of icy road in other screens.
A Weapons Van appears on the road, ready to supply your Spy Car with the appropriate new weapon. To gain access to the new weapons, you must "dock" with the Weapons Van. To do this, allow the Van to pass you, then get behind it and drive up into it. The Van will automatically let the Spy Car roll out once the weapons have been transferred.
The weapons you have available to you at any given time are displayed at the bottom right of the screen.
You can also use your Spy Car to destroy some enemy agents by ramming them off the road for points.
The Spy Car faces various Enemy Agents along the course. Each Enemy Agent, except the Road Lord, has its own antique weaponry.
Running off the road or running into a screen boundary at any time will also cost you a Spy Car.
You will lose points if you destroy any of the innocent civilian vehicles.
The player's score is displayed at the bottom left corner of the screen. Current High Score is displayed on the menu screen.
Here's how the score adds up:
Travelling on water | ... | 15 points every 1/4th screen |
Travelling on road | ... | 25 points every 1/4th screen |
If you destroy:
The Road Lord | ... | 150 points |
The Switch Blade | ... | 150 points |
The Enforcer | ... | 500 points |
The Copter (Mad Bomber) | ... | 700 points |
Barrel Dumper | ... | 150 points |
Doctor Torpedo | ... | 500 points |
Each time you enter or exit the boathouse, as you move from land to water and back again, you earn 1,500 points.
Without Fire:
Left and Right - Move left and right
Up - Move forward, up the screen accelerating to maximum speed.
Down - Decelerate, moving down the screen until car stops.
The Fire button initiates weapons systems selection.
When Fire is depressed, the joystick movements below will discharge particular weapons, if you have collected them. Note that these controls do not control the vehicle direction of speed until Fire is released.
Left - Oil slick, Right - Smoke Screen
Up/Down - Machine gun, or rocket if the helicopter is in close proximity to the car
Compatible with a variety of joystick interfaces.
LOAD"" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Spy Hunter suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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