Spy Hunter ========== How To Play ----------- Your Spy Hunter adventure game starts as the Weapons Van rolls up from the bottom of the screen, and pulls you to the shoulder of the road. The van stops and your Spy Car rolls out of the back, armed with machine guns. You then manoeuvre your car onto the road as the action begins. The road will branch and fork as you go. You must be carefully as you dodge and chase enemy agents, not to swerve off the road. If you do, you'll lose one of your Spy Cars. When you lose a Spy Car and you will have Spy Cars in reserve, a Weapons Van appears from the bottom of the screen and pulls over to the road shoulder to let the new Spy Car roll out of the back onto the road for more action. If you have no remaining Spy Cars, the game is over. The terrain will change as you traverse the course. Screen backgrounds will change colour as indication of a new terrain. As the course continues, you'll come to a waterway. Here you Spy Car enters a boathouse and automatically becomes amphibious and skims along the surface of the water. Don't think you're safe! The water is teeming with other Enemy Agents! There is also a stretch of bridges and a stretch of icy road in other screens. Wraposn ------- A Weapons Van appears on the road, ready to supply your Spy Car with the appropriate new weapon. To gain access to the new weapons, you must "dock" with the Weapons Van. To do this, allow the Van to pass you, then get behind it and drive up into it. The Van will automatically let the Spy Car roll out once the weapons have been transferred. The weapons you have available to you at any given time are displayed at the bottom right of the screen. You can also use your Spy Car to destroy some enemy agents by ramming them off the road for points. Enemy Agents ------------ The Spy Car faces various Enemy Agants along the course. Each Enemy Agent, except the Road Lord, has its own antique weaponry. 1. The Road Lord (bulletproof) Must be rammed off the road by Spy Car. 2. Switch Blade Extended buzzsaw hubcaps to slash tyres. 3. Barrel Dumper Dumps barrels in water ahead of Spy Boat 4. The Copter (Mad Bomber) Drops bombs onto Spy Car 5. Doctor Torpedo Fires torpedoes at Spy Boat Running off the road or running into a screen boundary at any time will also cost you a Spy Car. Scoring ------- You will lose points if you destroy any of the innocent civilian vechicles. The player's score is displayed at the bottom left corner of the screen. Current High Score is displayed on the menu screen. Here's how the score adds up: Travelling on water ... 15 points every 1/4th screen Travelling on road ... 25 points every 1/4th screen If you destroy: The Road Load ... 150 points The Switch Blade ... 150 points The Enforcer ... 500 points The Copter (Mad Bomber) ... 700 points Barrel Dumper ... 150 points Doctor Torpedo ... 500 points Each time you enter or exit the boathouse, as you move from land to water and back again, you earn 1,500 points. Game Controls ------------- Without Fire: Left and Right - Move left and right Up - Move forward, up the screen accelerating to maximum speed. Down - Decelerate, moving down the screen until car stops. The Fire button initiates weapons systems selection. When Fire is depressed, the joystick movements below will discharge particular weapons, if you have collected them. Note that these controls do not control the vehicle direction of speed until Fire is released. Left - Oil slick, Right - Smoke Screen Up/Down - Machine gun, or rocket if the helicopter is in close proximity to the car Compatible with a variety of joystick interfaces. Loading ------- LOAD"" (ENTER)