Genre: | Arcade Game: Action |
Series: | Number 8 in Arcade Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128 & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 13th November 1987 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | David Whittaker, Andrew P. Deakin, Ivan Horn, Jas C. Brooke & Mike Lamb |
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Combat School combines all the ingredients that made the coin-op so successful. The training events are highly playable but I wasn't too impressed with the final mission. Read Review
Two-player mode makes the game very competitive, almost adding a new dimension... Combat School is the ideal Christmas present for weaklings and strongmen alike. Read Review
Ocean's coin-op conversion No 345. And it's good stuff. Can they do no wrong? Knight Rider fades in the memory. Read Review
A fine conversion with enough to keep you occupied until next Easter. Tone up the waggling muscles first, though. Read Review
There are seven taxing events which call upon every skill you can muster. To be the supreme fighting machine, and graduate from the Combat School, you must ensure that all events are completed in the specified time.
The game may be controlled by joystick (Kempston, Sinclair or Cursor) or keyboard, which is fully redefinable.
Waggle left and right to build-up and maintain speed. Press Fire to jump over walls and onto horizontal ladders: continue waggling.
Use up, down, left and right to control your cursor and Fire to fire your weapon.
Waggle joystick up and down to build-up and maintain speed, move joystick left and right to move left and right. Press Fire to jump over any obstacles.
Move left and right to move your man in the appropriate direction, and press Fire to fire your weapon.
Waggle left and right to build-up and maintain maximum power.
Move left and right to move your cursor in the appropriate direction and press FIRE to fire your weapon.
Without Fire:
Left/Up - Kick Up, Left/Down - Mid Kick, Down - Duck, Right/Down - Kick
With Fire:
Up - Jump, Left/Up - Punch Up, Left/Down - Punch Down, Down - Jump Kick
Left and right as normal, up to jump and Fire to punch/kick.
Waggle left and right.
Left/Right and Up to jump.
LOAD"" (ENTER)
The labelled side of the tape contains a 48K version. The game loads in a number of parts. Once the first part has loaded, stop/pause the tape player. When you have completed all of the levels in that particular load, a message will appear requesting you to start the tape again. When this part has loaded continue as above.
Note: Once you have loaded any level after the first load and subsequently lost your lives, to start again from the beginning, rewind the tape and begin as above.
Spectrum 128K: The unlabelled side of the tape contains a 128K version. The complete game will load as a single loader.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Combat School suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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