Genre: | Arcade Game: Adventure |
Publisher: | Alternative |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64 & Spectrum 48K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 14th February 1990 |
Original Release Price: | £2.99 |
Market Valuation: | £4.62 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Jason McGann & Shaun G. McClure |
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This is really my sort of game. The graphics are excellent, and although it's not that hard a game there's a definite learning curve which, surprise surprise, involves some map-making along the way. Read Review
Count Duckula and his faithful servants Igor and Nanny have transported themselves and their castle over to the land of the Pharaohs, Egypt. There they decide to search for the mystical Sax, an ancient saxophone with strange magical powers. They know that the Sax is hidden somewhere in the tomb of the great Pharaoh Upanatem, a gigantic pyramid in the middle of the desert. What they do not know is that they have also brought along some unwanted guests in the shape of the Crow Brothers.
Duckula must explore the pyramid, solving puzzles and collecting useful items, while keeping an eye out for wandering Mummies and Crows. With Igor keeping an eye on the time and Nanny keeping an eye on Duckula he must find the mystical Sax before the dawn breaks in Transylvania and the castle returns him home.
You control Duckula. You must avoid the Mummies, falling rocks and the Crow Brothers. If you are touched by any of these then you are "frozen" and the clock advances by one hour.
Duckula can pick up various really useful items; if you don't want an item then Duckula must jump over it. Duckula can carry up to three items. When you wish to use an item then press the keys 1, 2 or 3 to correspond with the wanted item.
Keys:
Used to open doors, unless Nanny has smashed through. A key can only be used once.
The Ankh:
If Duckula uses this it will put back the clock three hours, giving more time.
There are other special items in the pyramid which can only be used in certain places. It's up to you to discover what they do!
Good Luck, Gamers...
Remember: There's no-one zanier in Transylvania!!!
O - Left, P - Right, Q - Up, A - Down, SPACE - Jump
1/2/3 - Use Object
LOAD"" (ENTER)
Count Duckula and the Duckula characters are all trademarks of Thames Television PLC.
(c) Cosgrove Hall Productions Ltd 1987.
Programmed by ENIGMA VARIATIONS.
(c) Alternative Software Limited 1989
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Count Duckula suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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