Your Sinclair


Count Duckula

Author: Marcus Berkmann
Publisher: Alternative
Machine: Spectrum 48K/128K/+2/+3

 
Published in Your Sinclair #51

Count Duckula

Nice short title there, and another TV tie-in from Alternative, but unlike Sooty And Sweep there is, fortunately, a bit more to this than meet the eye. The Count and his faithful servants have decamped to Egypt for some reason that I can't remember for the moment, where they decide to search for the mystical Sax, an ancient saxophone with magical powers. Well, that's what it says here, but as the saxophone was only invented 150 years or so ago, it can't be too ancient!

Still, never mind, because the whole thing boils down to duck-shaped chum whizzing around the corridors of an old pyramid, avoiding nasties and picking up useful objects. Sounds familiar? Should do, as approximately two billion similar games have come out this month alone.

Again, though, the graphics are excellent, and although it's not that hard a game, there's a definite learning curve which, surprise surprise, involves some map-making along the way. And while keys get you through some of the doors, they don't solve every problem. In fact, you've even got to do a bit of thinking along the way. This is really my sort of game, so, if you'll excuse me, I have to go back and find out what the bag of gold is for...

Marcus Berkmann

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