Genre: | Unknown Genre Type |
Publisher: | Fusion Retro Books |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 23rd November 2020 |
Original Release Price: | £19.99 |
Market Valuation: | £4.50 (How Is This Calculated?) |
Item Weight: | 100g |
Box Type: | Unknown box type |
Author(s): | - |
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Donkey Kong Jr. was a typical arcade game of its time, and its simple gameplay has translated very well to the C64. Leaping around from screen to screen is hardly fresh, but it's still fun to go after high scores.
It's not a game you can really play for long stretches, and there's no variety to the gameplay, but it's an impressive achievement which is well worth owning.
Sydney Hunter And The Sacred Tribe (CollectorVision)
An above-average platformer brought down by a few niggles.
L'Abbaye Des Morts (Double Sided Games)
A beautiful, but brief, adventure which leaves you wanting a lot more.
Much thought in the concept, but the whole is less than the sum of its parts - an acquired taste.
Get to the chopper and start blasting! Short-term thrills from a polished vertical shoot-'em-up.
An interesting curiosity for collectors, not so much for game players who like to progress.
A very good Rastan clone, with only its relative simplicity really counting against it.
It's short, it suffers from a lack of originality but it's a competent, enjoyable aardvark nevertheless.
Frantic Freddie II (Oziphantom)
Don't expect Earth-shattering originality here, but if you're up for the challenge, Frantic Freddie II certainly can help to scratch that itch with a one-more-go mentality. And you're bound to try and identify each of its catchy level tunes that are based on real songs.
One of the best of the Epyx games, and one of the finest Commodore 64 sports games around.
A remarkable achievement, and one of the finest arcade ports available on the Commodore 64.
While its 3D effect chugs a little in the cold light of the modern era, Buggy Boy is still tremendous fun to play.
Shoot-'Em-Up Construction Kit (Outlaw)
It's difficult to maintain the same level of excitement for this that we had for it back in December of 1987. Yes, it's a very clever, pioneering program that did enable budding designers to make simple shoot-'em-up games, but these days it just feels a little clunky and impenetrable.
Despite Nebulus being somewhat frustrating to play, I still found it a lot of fun. The game looks outstanding, and has ultimately lost none of its considerable charm.
Project Stealth Fighter (Microprose)
With a rather chugging frame rate, and basic vector graphics, Project Stealth Fighter doesn't feel like the cutting edge flight simulator it once was. Indeed, it feels clunky and difficult to fathom - especially without a manual to tell you its many important key commands.
Both this and the original Impossible Mission are unforgiving, and require a high degree of platforming skills to be able to make progress. However, if you stick with it and manage to crest its difficulty curve, both games really deliver the goods.
The Great Giana Sisters (Rainbow Arts)
A quality game... It's nowhere near as good as Super Mario Bros., the source material from which it takes its inspiration, but as Commodore 64 platformers go, it's bright, colourful and presents an addictive and enjoyable challenge.
More a tantalising glimpse of what could have been than a true classic, Portal is amazing... for about an hour.
I love insta-start games like this... Its playability and addictiveness is immense.
Definitely worth a few plays to marvel at what's been done, but don't expect deep or complex gameplay.
Stunning... One of the best games of all time feels perfectly at home on the C64.
A thrilling shoot-'em-up that may just have usurped Fire Track as my favourite vertical scroller on the C64.
A faithful conversion, but one that may divide players over its authentic old-school style.
A great conversion of a ground-breaking game whose qualities have not diminished too much over time.
An excellent and imaginative little romp which serves as a fine taster for its imminent and expanded sequel.
Not particularly explosive, but an entertaining collect-'em-up all the same.
Precinct 20: Dead Strange (Psytronik)
A really intriguing title which, despite a number of flaws, remains interesting and worthwhile.
With only five levels, the brevity and lack of variety prevent this from being a long-term proposition. Unfortunately, the humour, which would have probably made me laugh thirty years ago, just made me cringe.
A splendid little Picross variant. There are 100 levels which will last you an long time... and add-ons planned.
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