Genre: | Unknown Genre Type |
Publisher: | Newsfield Publications |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st August 1992 |
Original Release Price: | £2.50 |
Market Valuation: | £1.50 (How Is This Calculated?) |
Author(s): | - |
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Linked reviews are available to view in full on this site.
Perfect... The sprites, both moving and stationary, are masterpieces of computer art... Nothing particularly tough but very playable nonetheless.
The range of both Offensive and Defensive moves available is impressive... Certainly worthy of consideration.
Some of the sprites are very impressive and about worth purchasing at a budget price... but beware of the mildly annoying multi-load.
A peach of a game... Combines all the complexities of a strategy sim with the playability of an arcade game... You'll be playing it for months.
The graphics are on par with the gameplay, the small sprites leap around and kick ass wonderfully... Buy it this instant.
Packed with neat little touches, and positively oozing atmosphere... offers a reasonably tough challenge for arcade adventurers.
The Olympiad Collection (Micro Value)
Presentation and graphics are excellent, and there's loads of ace touches like the flashes from photographers in the crowd.
4 Quattro Megastars (Codemasters)
CJ's Elephant Antics is brill, but Bigfoot and Little Puff barely make the grade, while Sky High Stuntman's problem lies in control of the plane.
The Cornwall Enigma (The Guild)
Good, but not great... Problems are fair, and there's always something to do... but breaking up, text with far, too much, punctuation is, very, annoying and makes it lose, its immediacy.
James Pond 2: Codename: Robocod (Millennium)
Ace intro sequence... Easy to get into... Soooo compulsive and a huge game. Repeating whole levels is frustrating however.
Control response is sluggish to say the least - I once executed a tackle in the penalty area, and by the time my player responded my opponent had dribbled around me, scored a goal, snogged the rest of his team and scoffed his half-time orange!
Total lack of tactical depth bowls it out... Picking teams is good, but there's little else to do.
Stuntman Seymour (Codemasters)
An instantly playable platform adventure. It's darn difficult to put the joystick down!
This is one of the best-looking arcade adventures I've seen in a long while, stunningly detailed backdrops creating an intense atmosphere.
There's just not enough here to keep you playing time after time. A few more levels would certainly have helped, along with a more gradual increase in difficulty.
European Champions (Idea/Software Business)
A very limited game, there's really only two ways to play it - run at the goal and shoot diagonally, or try something interesting and lose miserably!
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