Zzap


Stuntman Seymour

Categories: Review: Software
Author: Mark Caswell
Publisher: Codemasters
Machine: Commodore 64/128

 
Published in Zzap #87

Now here's a curious fact: Lee Majors (star of The Fall Guy and Six Million Dollar Man) started his career as a Hollywood stunt man. Mark "Cunning Stuntman" Caswell jams a crash helmet on his bonce and prepares for a death-defying leap.

Stuntman Seymour

The rotund hero of Seymour Goes To Hollywood and Super Seymour is back in his third excursion, Stuntman Seymour. As the name suggests, the buck-toothed hero is one of them rootin' tootin', devil-may-care stuntman dudes who risk life and limb for the love of their art (and a huge wad of cash).

The action takes the player to several film sets as Seymour stars in another Hollywood epic (will he win an Oscar? Only time will tell). He starts on the Wild West set (Yeehaa!) with loadsa nasty Red Indians and ruthless gunmen to fill with lead.

Of course Seymour is armed, a big bang stick is strapped to his side (with unlimited ammo, you'll be pleased to hear). He's also initially armed with ten bombs (more can be collected along the way) and both weapons are darn useful. Of course as this is a platform game there are plenty of the lofty ledges scattered around. But being such an athletic little ovoid, Seymour leaps and bounds around like a miniature dynamo. As the dastardly, devious, desperados take their last trip to Boot Hill, a variety of items make themselves available for collection, bestowing bonus points.

Harr, Jim Me Lad

Stuntman Seymour

Once the last unscrupulous bandit or Redskin has been bumped off, it's onto the huge end-of-level fatty. Once he's no more than a few atoms floating in the breeze, Seymour hops into his stunt car and tootles off to the next set - a pirate ship. There's plenty of timber shivering and plank walking as the buck-toothed one battles with Long John Silver (eye patch, wooden leg, parrot on shoulder... the whole works) and his cronies.

Again, kill the enemy hordes to meet up with a big guardian, then move onto the next fun-filled level (and so it goes on). I loved the previous two Seymour games and I'm pleased to say that this 'un will also be a winner (if not I'll eat my desk, woodworm and all). Graphically, the game's top-notch, the backgrounds contain a rainbow full of colours while the sprites are bright and wonderfully drawn.

Poor old Seymour has a tough time at the start, but with a wee bit of practice he's soon giving the bad guys a good biffing. The Codies are onto another winner (the six squillionth this year). Stuntman Seymour is the business.

Phil

Stuntman Seymour

Blimey, I wouldn't be a stuntman if you paid me in chips, so I approached this game with some trepidation. I needn't have worried, as it's cracking platform fare of the highest quality. Multi-directional scrolling, platforms, bombs to chuck: Okay, it's a lot like CJ's Elephant Antics, but it's so well designed it doesn't matter.

Graphics are great throughout the themed levels with some terrific scenery to see and neat touches - Seymour even drives off in a posher car after each level!

The action isn't too difficult at first, though lives can easily be lost when falling down into unknown territory, often straight into unseen baddies - very frustrating.

Stuntman Seymour

Apart from this, it's top-notch thrills all the way, proving you can make great movies on an ultra-low budget of £3.99!

Verdict

Presentation 84%
Colourful intro screen, but no continue option (boo!)

Graphics 90%
Bucketfuls of colours decorate Seymour and Co.

Stuntman Seymour

Sound 87%
A toe-tapping tune plays throughout the game.

Hookability 91%
An instantly playable platform adventure.

Lastability 92%
And it's darn difficult to put the joystick down.

Overall 91%

Mark Caswell

Other Reviews Of Stuntman Seymour For The Commodore 64/128


Stuntman Seymour (Codemasters)
A review by James Leach (Commodore Format)

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