Genre: | Graphical Strategy |
Publisher: | Icon/Audiogenic |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amstrad CPC464, BBC Model B & Dragon 32/64 |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st November 1988 |
Original Release Price: | £6.99 |
Market Valuation: | £10.21 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Black |
Author(s): | Ian Elliott & David Croft |
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Not remarkable... The complete randomness often allows a novice to achieve a higher score than an experienced player. Read Review
For some, this will be boring, repetitive and even downright stupid. But others will find it utterly compulsive. Read Review
Your quest is to obtain the three parts to the crown of Ultimate Darkness. Each part of the crown is located in each of the three lands of Ramagold. Lannia - a greenland and Durnin - a desertland and Zarthynia - an iceland. In each land are four buildings; a Bazaar, a Sanctuary, a Tomb and a ruin.
Bazaar:
This is where you can use any gold you have to purchase more warriors or more food. A number between 4 and 6 will be displayed under the Warrior heading. This number corresponds to the number of bags of gold which is being asked for each warrior. You can accept this by replying "Y" to the "OK?" prompt or you can haggle by pressing the "H" key. This will re-assess the amount of gold being asked (either up or down). This can only be used once. Repeat entering "Y" for each Warrior you wish to purchase. You will notice your gold decreasing each time you do this. When you have enough, reply "N" to the "OK?" prompt. This will then repeat the procedure for the purchase of food.
Sanctuary:
If during the course of a game, your Warrior, Gold or Food levels fall below an acceptable level, you may enter the sanctuary.
Tomb and Ruin:
(Warning: Do not enter either of these unless you consider you have sufficient warriors to do battle). These two locations will be described together as their role in the adventure is the same except only one contains the part of the crown. When entering either the Tomb or the Ruin, you may hear the bottle horn. If this happens, the Gold and Food headings will be replaced with the heading "BRIG". The number underneath this will indicate how many Brigands you will have to fight during the battle. The battle will start automatically.
Each clash will be followed by updated Warrior and Brigand values. If you seem to be losing the battle, you can retreat by hitting any key. The battle will then end. If however, you continue to fight and the number of Warriors falls to zero, you will have lost not only the battle but also the game. If however, the number of Brigands falls to zero, the battle has been won and you will be rewarded.
Rewards: Rewards are only obtained after defeating a number of Brigands in a battle. Any one of the following can be given as a reward:
Each move you make will use up one unit of food. If your food level has reached zero, one of your Warriors will die for each move. During the course of a game, certain things can happen to help or hinder your progress. You could get lost, in which case you will still use up food (or a Warrior) but not actually get anywhere. You may be hit by the plague; this will immediately infect a quarter of your Warriors or the Dragon may strike and steal a quarter of your gold. However you can protect yourself from these mishaps by obtaining rewards 4 to 6 above. The Map once obtained will be kept throughout the game and insure you won't get lost. The potion will cure the symptoms of the plague and intiate the recovery of one quarter of your Warriors each time the plague strikes. Again, this will be kept throughout the game.
The Dragon Sword will not only protect you from the dragon but will reinstate you with any gold previously stolen by the dragon when he strikes. Unfortunately the sword can only be used once and has to be regained in battle after it has been used.
The Crown:
Once you have won a part of the crown you may leave the land you are in and enter the next land on your journey. You do this by travelling West until you reach the edge of the current land. The screen will then begin to change colour and the new land entered. You will not be able to leave a land until you have obtained the part of the crown. Once in the new land each building will be assigned a new role for example what was a tomb in the first land may now be a sanctuary.
Each move you make during a game is controlled by the N, S, E and W keys corresponding to the points on a compass; "N" for up, "W" for left, etc.
Tape: CHAIN"" (RETURN)
Disc: SHIFT-BREAK
Game Design: David Crofts & Ian Elliott
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Zorakk The Conqueror suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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