Genre: | Unknown Genre Type |
Publisher: | Sportscene Specialist Press |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st May 1993 |
Original Release Price: | £2.50 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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4 Most Thrillers (Alternative)
4 Most Thrillers, eh? Two of the games are not at all thrilling... If you've already got The Fury, this is worth a look for the mind-thrashingly rare Splat though.
A game that's "challenging", different and smartly programmed. The only trouble is that it's very, very hard. Splendid fun, but crap for the nerves.
Apart from the Vectors bit and the trio of singing skulls, I found Megademo to be a dull affair. There's very little to do, and although some unexpected effect turns up occasionally, on the whole, the sections just don't grab the attention.
It's a 128K-only game and is bound to give you weeks of pleasure (or frustration) until you crack the crime. Oh, and I'd recommend a few repeat watchings of 'Inspector Morse' to get you in the mood!
The Official Father Christmas Game (Alternative)
Two of the three games are depressingly crap. The third's not too good either. If I were the official Santa, I'd sue. Er, at least it's all for charity.
The characters from the show are used well, but the same graphics and games (and words) do tend to come up again and again. The Fun School series is still a much better bet.
Sergeant Seymour Robot Cop (Codemasters)
It's oh-so-incredibly hard at first and three lives are not enough.
This is a great deal of fun to play around with. Your average demo has maybe three or four effects and so has a fairly limited appeal. This has billions and trillions of them... and the music really is that good.
Who cares about colour clash, dodgy sound effects or an awkward multiloader when the game's this much fun? I enjoyed every dishonest, unclean minute of it.
Super Space Invaders (The Hit Squad)
In an effort to distance the game from its oh-so-simple ancestor the coders have put in over-detailed backgrounds. And as for speed, the game plays like rolling a rock down a hill of treacle. Devoted accuracy to the coin-op has muddied the playability.
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