Genre: | Platform Game |
Publisher: | Sirius |
Cover Art Language: | English |
Machine Compatibility: | Atari 800 |
Release: | Professionally released on 5.25" Disc |
Available For: | Apple II, Atari 800 & Commodore 64 |
Original Release Date: | 22nd November 1982 |
Original Release Price: | $27.95 |
Market Valuation: | £5.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cardboard Box (Decorative) |
Author(s): | - |
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Forget about finding the way out - enjoy a superb high-speed chase after a Cleptangle. Read Review
Step right up! Step right up! Who'll be brave enough to take this compass and mapmaker and walk into this maze? You will?! Good! Now I'll just lock this door here and you can try and find your Way Out! If you do, I've got twenty-five other mazes for you to try - all in 3D!
Select from 26 incredible journeys. In each, you'll have a compass and map of your travels at the bottom of the screen to help you. That is, unless they are taken from you by the pesky little Cleptangle that hides in the maze. Then you'll need to chase him down and get them back. Oh, and keep your eye on the Fireflies. They'll show you which way the wind's blowing in the maze... and maybe even give you a clue to the Way Out!
With a Compass and Mapmaker as your only tools, your task is to find the shortest Way Out of the selected maze. You must avoid the mischievous 'Cleptangle' who will delay your search by stealing your tools. Be sure to take note of the friendly Fireflies. Their flight direction will show you which way the wind is blowing, possibly from the Way Out!
Assemble the enclosed Way Out protective glasses and put them on. Cut out the compass and point the arrow north. Now you're ready to be Way Out.
After the title page appears, press Space and a menu of possible controls will appear followed by a menu of possible mazes to play in. Choose your control device and then press a maze letter. We suggest starting with the Intro maze. Type RETURN to restore a saved game. Way Out will enter a self-demo mode if the menus are ignored. The demo can be interrupted by pressing Space.
The viewable area of the maze directly in front of you appears in 3D on the upper portion of the screen. The Mapmaker uses the lower portion of the screen to draw a complete map of the areas of the maze you have explored. The compasses in each upper corner of the screen show your direction of travel relative to the map. An odometer at the top centre shows the distance travelled (your 'Score').
The Cleptangle is a playful creature which appears as a spinning rectangular form, bright on the front and dark on the back. The closer the Cleptangle, the faster and louder the warning light and sound will fluctuate. If the Cleptangle catches you, it will steal your Compass, your Mapmaker, or both. If your Compass is taken, a flashing question mark will appear instead of the arrow on the compasses. If your Mapmaker is stolen, no additions will be made to the maze map and it will flicker. You can get your stolen tools back by catching up with the Cleptangle and capturing him. But beware, the Cleptangle never tires of these petty thefts and will sneak up on you every chance he gets!
The Wind, where present, blows in a constant direction and can be seen by watching the Fireflies float by. Many times the wind is too strong to push directly through (as seen by a pulsating resistance to movement) and you'll have to be ingenious to find a way around or through it. Wind sometimes blows out from the Way Out.
When you see a door that pulsates from red to black to blue, then you'll know you've found the Way Out! Since its location will never change, you can go through this maze again and again until you can make a beeline for the exit with your Way Out glasses on! That's when you'll know it's time to try one of the 25 other mazes! If you set a new low score for any maze you will be asked to enter your initials. The score and initials will be saved on the Way Out disk.
Way Out can be played with the keyboard, joystick or paddles. Choose your control device from the menu or use the Option key to switch controls during the game.
Paddle:
Plug the paddle into jack #1. Hold the left paddle button down to move forward and twist the knob to control the direction.
Joystick:
Plug the joystick into jack #1. Tilt the joystick left and right to left or right. Tilt the joystick forward to move forward. You cannot move backward.
Keyboard:
J - Left, K - Forward, L - Right, SPACE - Stop
Compass Point Controls:
W - NW, E - North, R - NE
S - West, D - Forward/Toggle, F - East
X - SW, C - South, V - SE
ESC:
Pauses the game and asks if you would like to save the game. If you press Y, your current position, the map at the bottom of the screen and the low scores will be saved to the disk. If you don't wish to save the game, press N or ESC to resume the game where you left off.
START:
Pauses the game and asks you if you want to save the game. Answering Y will save the game and return you to the menu; N will not save the game and will return you to the menu; ESC will resume the game where you left off.
OPTION:
Returns you to the select controller menu.
SHIFT 1-9:
Saves your current location so you can later return directly to the same spot.
1-9:
Returns you to the same location marked by SHIFT 1-9. Nine different places can be remembered and returned to. You can redefine a return spot at any time.
RETURN:
Restores a saved game when typed from the main menu.
Insert the Way Out disk and boot as normal. (The disk will not boot if there are any ROM cartridges in your Atari.)
The following utilities are also available to allow you to edit the supplied screens of this game:
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