Genre: | Utility: undetermined |
Publisher: | Salamander |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | BBC/Electron & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 1st September 1984 |
Original Release Price: | £12.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Nicholas Lloyd |
There are 0 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
The machine code version of the first program is no faster than the Basic one, and the second doesn't even run in Basic as it was written in a special way so that the compiler could make sense of it! Read Review
Turbo Compiler is a highly compact machine-coded BASIC compiler for use with both the BBC Microcomputer (Models A and B) and the Acorn Electron microcomputer.
Its small size allows TURBO to compile programs instantaneously within the micro, without the need for immediate use of tape or disk.
Supplied with detailed documentation, TURBO is ideal for constructing fast hybrid programs, or writing 100% machine code programs.
Features:
TURBO is a basic compiler for the BBC and Acorn Electron microcomputers (in order to run TURBO on the BBC Micro, a 1.0 or later Operating System is required).
Two versions of the program are supplied, one for BBC or Electron users with a normal cassette tape system, the other for BBC users with a disk drive, or using a cassete tape on a machine with a DFS installed.
The compiler occupies only 2K of memory, and will therefore run on both the BBC Model A and the BBC Model B; on the Model B and Electron, TURBO will allow all eight screen modes to be used. As this is such a compact compiler, not all of the BASIC keywords have been implemented. However, Appendix 1 lists all of the BASIC keywords and explains how to achieve, where possible, the same effect if that keyword is not directly supported by TURBO.
The TURBO Compiler is ideal for the user who wishes to write machine code subroutines for games. Indeed, entire games can be written with TURBO, but the user may find that she/he has to divide the program into several sections if it is a long game.
The machine code produced by TURBO is completely independent of the compiler, and so can be used without the compiler itself being resident.
Once the dialect used in TURBO has been picked up, you will find that you can easily write very fast programs. For example, the following program takes about 14.5 seconds to run in BASIC on the BBC Micro, but if you compile it with TURBO, it will take under one second to execute.
10LETB%=&00 20LETB%=B%+&01 30FORA%=00TO&FF 40NEXTA% 50IFB%>&FETHEN20
The same savings in time will not be experienced with all programs (depending on complexity) but you will find that your programs wil run considerably faster.
The following instructions are for loading the Turbo Compiler from tape. If you have a disk system, read the section Transferring TURBO To Disk before continuing.
TURBO BASIC BBC Computer 32K
If you wish to set PAGE higher than the minimum, you will also need to alter memory locations &D20 and &D21.
For example, if you wanted to set PAGE to &3000, you would also have to poke the low byte of the address to &D20 and the high byte of the address to &D21:
e.g. Type: | PAGE = &3000 | and press RETURN |
?&D20 = &00 | and press RETURN | |
?&D21 = &30 | and press RETURN |
The compiler normally stores the compiled code from the address &2200 upwards. If you wish to change this, memory locations &D1E and D1F must be altered to contain the low and high bytes of this new address. For example, to change the start position of the code to &3200, type the following:
?&D1E = &00 | and press RETURN | |
?&D1F = &32 | and press RETURN |
?&DE4=&3E:?&DE9=&3F:?&FCB=&3F:?&FD5=&3E (RETURN)
The computer is now ready for you to either load or write a program. There is a demonstration program on the cassette immediately after the compiler.
Note: The demonstration program for use with disk has had all REM statements removed. Disk users who wish to list and study the demonstration program are recommended to do so using the tape demonstration on side one of the cassette.
Side two of the cassette contains a version of TURBO for use from disk.
To transfer the two programs to disk, proceed as follows:
This completes the transfer process.
If you want to load the program, use the same loading instructions as for the tape system, but with the following changes:
Step 2. If you have a DFS fitted, but want to run the program from tape, turn the tape over to side two and rewind it to the beginning. Then type *TAPE and press RETURN.
Step 3. If you are running TURBO from disk, type CHAIN"DTURBO" and press RETURN.
Step 8. The minimum PAGE setting for disk users is &2100. The memory locations to change if you want another PAGE location, are &1920 and &1921.
Step 9. The default location for storing compiled code is at &2800. If you want to alter this, the memory locations to change are &191E and &191F.
It is recommended that you load and run the demonstration program provided, then have a look at the program to see how it works, before attempting to write programs of your own. There are two versions of the demonstration program provided, one for the tape version and one for the disk version. These are on the cassette tape, immediately following the appropriate version of the compiler. The only difference is that the disk version has had all the REM statements removed, due to memory limitations.
To load the demo program, first load TURBO as described earlier. As the demo program uses the preset compile addresses, step 7 simply consists of setting PAGE to 1500 (&2100 for disk users) and step 8 may be ignored. Load the demonstration program by typing LOAD"" (LOAD"DDEMO" if you have saved your demo program onto disk).
You can then compile the program by typing *TURBO and pressing RETURN. The screen will be cleared, some "garbage" characters will appear in the bottom half of the screen, and "OK" will be printed at the top of the screen.
The machine code program can be executed by typing CALL &2200 (CALL &2800 for disk users).
At the end of the first section, the computer will wait for a key to be pressed, and will then draw a pattern of triangles, as well as a set of space invaders.
Pressing another key will cause the space invaders to move across the screen.
Pressing another key will end the demo program.
The first part of the program will also run in normal BASIC so that you can compare speeds, but later sections will not, as they depend on the fact that TURBO only uses numbers from 0 to 255, which is not true in normal BASIC.
By now you will probably be wanting to write and compile your own programs. It is assumed that the user has a knowledge of BBC BASIC. If there are commands that you do not understand, refer to your User Guide for more information.
It is best to start off by doing some fairly simple programs to get the feel of the compiler before trying to write any games or other programs. Note that if you write a program, compile and execute it, and then wish to stop its execution before it finishes, you must press BREAK. If you do this, step 7 from the loading instructions must be repeated. The source program can be recovered by typing OLD and pressing RETURN. The compiled version will still be in place if you wish to execute it again.
Once you have a program in mind, you can start to write it using the commands recognised by the compiler. These are listed in the next section. If you find that there is a command you wish to use which is not in the list, or if you want more information about one that is, refer to Appendix 1 which lists all the BASIC keywords, and how to use them (or achieve the same effect) with TURBO. See in particular the sections in Appendix 1 on SAVE and LOAD for details of how to save and load compiled code.
When deciding how to allocate the memory, make sure that your compile address (loading step 8) is set above the top of your BASIC program or you will lose your source code when you compile.
LETvar%=GET | ||
PRINT; | LETvar%=INKEY(&hhhh) | |
PRINTCHR$(&hh) | LETvar%=var%?&hhhh | |
PRINT"hello" | LETvar%=car%?dvar% | |
PRINTCHR$(var%) | var%?&hhhh=&hh | |
PRINT$(var%) | var%?&hhhh=var% | |
GOTOdec | var%?dvar%=&hh | |
GOSUBdec | var%?dvar%=var% | |
RETURN | CLS | |
FORvar%=&hhTO&hh | CLG | |
FORvar%=var%TO&hh | MODEdec | |
FORvar%=&hhTOvar% | CALL&hhhh | |
FORvar%=var%TOvar% | VDY&hh | |
NEXTvar% | VDUvar% | |
LETvar%=&hh | REM | |
LETvar%=var% | SOUND&hhhh,&hhhh,&hhhh,&hhhh | |
LETvar%=var%+&hh | $&hhhh="hello" | |
LETvar%=var%+var% | $&hhhh=MID$($&hhhh,var%,var%) | |
LETvar%=var%-&hh | IFvar% > &hh THEN dec | |
LETvar%=var%-var% | IFvar% > var% THEN dec | |
LETvar%=var%EOR&hh | IFvar% < &hh THEN dec | ) These two test |
LETvar%=var%EORvar% | IFvar% < var% THEN dec | ) less than or equal |
LETvar%=var%AND&hh | IFvar% = &hh THEN dec | |
LETvar%=var%ANDvar% | IFvar% = var% THEN dec | |
LETvar%=var%OR&hh | IFvar% <> &hh THEN dec | |
LETvar%=var%ORvar% | IFvar% <> var% THEN dec |
Notes:
There are various restrictions on the grammar you can user with TURBO and with numbers and strings. These are listed below.
The following points should be noted concerning numbers and variables:
Strings are stored in areas of memory allocated by the user. These are referred to by their address in hexadecimal preceded by a $. For example, a string stored at &3500 would be referenced as $&3500. Strings can be any length between 1 and 254 characters, and are terminated by a carriage return character (&0D).
When you have written your program you will want to compile it into machine code. To do this, simply issue the command *TURBO and press RETURN.
This will compiled your program. The screen will clear and some "garbage" characters will appear on the screen. This is normal. In order to save memory, the compiler uses some of the screen area as work space during the compilation process. If the message OK appears at the top of the screen, your compilation has finished successfully. if a message ERROR &hh appears, the compiler has detected an error. "&hh" is the hexadecimal number in which the error was detected.
To execute your compiled code, type:
CALL &hhhh and press RETURN
where "hhhh" is the address you specified for saving the compiled code (step 8 in loading).
You will find many references in Appendix 1 to putting certain functions into a BASIC program then CALLing your compiled code. If you want to transfer information between the BASIC program and compiled code, there are two ways of doing this.
The first is to poke the information into some set area of memory which can then be accessed by your compiled code.
The other way is to change the variables A% to Z%. These variables are stored at memory locations &75 to &8F in alphabetical order. So to change C% you would poke location &78.
To combine BASIC and machine code sections, you must first load the source code for the machine code, then compile it as normal. Then type NEW and load the BASIC program into the computer. To save a combination BASIC and machine code program, you can simply use the *SAVE command using the start address of your BASIC program and the end address of your completed code. (See the SAVE command in Appendix 1 for more information). You may find however, as your programs get larger and more complex, that you wish to save the program in parts to be combined later.
In Appendix 3 you will find an example of this sort of program.
This appendix lists all the BASIC keywords, explaining how the same effect may be achieved using the Turbo Compiler.
ABS | All numbers used in TURBO must be positive, so this command serves no purpose. |
ACS | All numbers used in TURBO must be integers, so this function will not work. If you find it necessary to use trigonometric functions in your proram, this should be done in a BASIC program with compiled BASIC to do the rest. |
ADVAL | This function is not accessible by using the BASIC keyword but may be achieved as follows:
The variables A%, X% and Y% must be used. A% contains the number of the OSBYTE call, X% must contain the channel number's low byte, and Y% must contain the channel number's high byte. 10LETX%=&01 20LETY%=&00 30LETA%=&80 40CALL&FFF4The high byte of the resulting value is stored by X% and the low byte in Y%.
ADVAL(-x) can be achieved by setting Y% to &FF and X% to &FF-x+1. |
AND | Two 8 bit numbers may be ANDed together as normal, e.g.
10LETA%=B%AND&13Use of AND in an IF/THEN statement can only be achieved by splitting the statement, e.g. 10IFA%=2ANDB%=4THEN40would have to become: 10IFA%<>&02THEN30 20IFB%=&04THEN40 |
ASC | This may be done by first creating a string containing the character whose ASCII code is wanted, then PEEKing the first location of the string to obtain the value. The following program would obtain the ASCII value of "B". The string location used is &2F00, but any convenient location could be used.
10$&2F00="B" 20LETB%=&00 30LETA%=B%?&2F00 |
ASN | See ACS |
ATN | See ACS |
AUTO | May be used as normal |
BGET# | May be used as follows. The variable Y% must be set up to contain the channel number. The character read will be put into A%. If end of file has been reached, A% will contain &FE. The file must be opened first (see OPENIN).
10LETY%=&01 20CALL&FFD7 |
BPUT# | May be used as follows. The variable Y% must be set up to contain the channel number and A% must contain the byte to be written to the file. The file must be opened first (see OPENOUT)
10LETY%=&01 20LETA%=&41 30CALL&FFD4 |
CALL | This can be used as is followed by the hexadecimal location of the routine to be CALLed. A% is passed to the accumulator, X% to the X register and Y% to the Y register. One exiting the call the accumulator is stored in A%, the X register in X% and the Y register in Y%. This is a feature not included in BBC BASIC. |
CHAIN | The compiled version cannot be CHAINed unless it forms part of an ordinary BASIC program. Use *RUN instead. *RUN and CHAIN may not be used as part of a compiled program. |
CHR$ | May be used in a PRINT statement as follows. The brackets are required.
10PRINTCHR$(&20) 20PRINTCHR$(A%) 30PRINTCHR$(B%)CHR$(&40)CHR$(E%)To do the equivalent of B$=CHR$(A%), the following could be used. Don't forget to put a carriage return (&0D) at the end of the string. 10LETC%=&00 20C%?2F00=A% 30C%?2F01=&0DThis sets up a string starting at &2F00. |
CLEAR | There is no CLEAR command. Variables and strings must be cleared individually. |
CLOSE#0 | May be achieved as follows. A% must be set to &00 and Y% should be set to the channel number, or to &00 to close all files.
10LETA%=&00 20LETY%=&00 30CALL&FFCE |
CLG | Use as normal. |
CLS | Use as normal. |
COLOUR | This may be done with the following VDU command (&03 is the colour).
10VDU&11,&03 |
COS | See ACS. |
COUNT | Not supported by TURBO. |
DATA | Not supported by TURBO. Data can be stored in an area of memory by a BASIC program, which can then be accessed by the compiled program. |
DEF | Procedures and functions are not supported by TURBO. Use GOSUB instead. |
DEG | See ACS. |
DELETE | May be used as normal for editing source. |
DIM | Since arrays are not supported by TURBO, this statement is not used. An array could be set up in memory by storing strings with a set gap between them, and then calculating the address of any element within the program. |
DIV | To divide numbers, a form of repeated subtraction must be used. The following example divides A% by B%, stores the answer in C% and stores the remainder in A%.
10LETC%=&00 20LETD%=A% 30LETD%=D%-B% 40IFD%>A% THEN80 50LETA%=D% 60LETC%=C%+&01 70GOTO30 80END |
DRAW | This may be done using the VDU command. To do DRAW650,970 you must first convert the values to hexadecimal. 650=&028A and 970=&03CA. So to do the command in TURBO BASIC, use:
10VDU&19,&05,&8A,&02,&CA,&03 |
ELSE | This cannot be used. Split any IF/THEN statements into several lines instead. |
END | Use as normal. |
ENDPROC | See DEF. |
ENVELOPE | The easiest way to use this command is to use it in a normal BASIC program before the compiled section is called. To use it directly from compiled code, you must first set aside an area of memory which is 14 bytes long. The first location contains the envelope number, and the next 13 locations contain the other parameters. Once the data has been stored, the following CALL must be done: A% must contain &08, X% the low byte of the address of the parameters, and Y% the high byte of the parameters' address. For example, if the 14 bytes started at address &2F54,
10LETA%=&08 20LETX%=&54 30LETY%=&2F 40CALL&FFF1 |
EOF# | See BGET#. |
EOR | Two 8 bit numbers may be Exclusive ORed together and stored in a variable. You can use this function to get negative numbers by Exclusive ORing the number with &FF and then adding 1.
10LETF%=G%EORH% |
ERL | Cannot be used as part of a compiled program. |
ERR | See ERL. |
EVAL | Not supported by TURBO. |
EXP | Not supported by TURBO. Could be done by BASIC program prior to calling compiled code. |
EXT# | Not supported by TURBO. |
FALSE | The number 0 should be substituted for FALSE. |
FN | See DEF. |
FOR | FOR/NEXT loops may not be nested in TURBO. If youre require nested loops, subsequent loops should be done using IF/THEN statements. Step size is always +1. Note that if the first number is larger than the second, the loop will increase to &FF then zero, one, etc. You can use any one of the following forms of the FOR statement:
10FORA%=&01TO&09 20FORA%=B%TO&09 30FORA%=&01TOC% 40FORA%=B%TOC% |
GCOL | This can be done with the VDU command, e.g. GCOL 0,5 would be:
10VDU&12,&00,&05 |
GET | May be used as follows:
10LETA%=GET |
GET$ | Use GET instead. |
GOSUB | This may be used as normal except that calculated line numbers are not allowed. |
GOTO | This may be used as normal except that calculated line numbers are not allowed. |
HIMEM | May not be used in a compiled program, but can be used as a direct command. |
IF | This may be used in the listed forms. Note that only line numbers may follow the THEN. ELSE is not supported.
10IF A%>&0D THEN 90 20IF B%>C% THEN 100 30IF D%<&38 THEN 200 40IF E%<F% THEN 170 50IF G%=&5A THEN 180 60IF H%=I% THEN 221 70IF J%<>&21 THEN 222 80IF K%<>L% THEN 196Also note that unlike the normal BBC BASIC the less than test (<) actually tests for less than or equal to (<=). |
INKEY | Use the format below. If a negative number is required then subtract the number from &FFFF and add 1.
10LETA%=INKEY(&0005) |
INKEY$ | Use INKEY instead. |
INPUT | This command is not supported by the compiler, but using the following method a string may be entered. First, allocate a page of memory into which the input will go (e.g. &7000 to &70FF). Also set aside five bytes as a control block (eg &7100 to &7104). The first byte of the control block is the low byte of the input area address, the second byte is the high byte of the input area address. The third byte is the maximum allowed length and the fourth byte is the maximum acceptable ASCII value. The fifth byte contains the maximum acceptable ASCII value.
10LETA%=&00 20A%?&7100=&00 30A%?&7101=&70 40A%?&7102=&FF 50A%?&7103=&20 60A%?&7104=&FF 70LETA%=00 80LETX%=&00 90LETY%=&71 100CALL&FFF1Note that before the CALL is issued, A% should be set to &00, X% should be set to the low byte of the control block's address, and Y% should be set to the high byte of the same address. |
INPUT# | This cannot be used in a program. If necessary, input from files can be done, but it is quite compilcated. It is recommended that BGET# be used instead. More information on files can be found in the User Guide. |
INSTR | This function is not supported by TURBO. To perform this function a byte by byte comparison of strings would have to be done. The best way is to find the length of the string being searched for and then, using MID$, take out sections of the larger string of the same length and compare this with the string being searched for. |
INT | All numbers used by TURBO are integers anyway. |
LEFT$ | Not recognised by the compiler. To do A$=LEFT$(B,5), use:
10LETA%=&01 20LETB%=&05 30$&4000=MID$($&3F00,A%,B%) |
LEN | Not recognised by the compiler. To find the length of a string at &3000, use the following routine. A% contains the length of the string on exit.
10LETA%=&00 20LETB%=A%?&3000 30IFB%=&0DTHEN60 40LETA%=A%+&01 50GOTO20 |
LET | The use of LET is obligatory for the types of commands listed below:
10LETA%&06 20LETB%=C% 30LETD%=E%+&37 40LETD%=F%+D% 50LETE%=E%-&02 60LETH%=I%-J% 70LETK%=D%EOR&FA 80LETL%=H%EORI% 90LETM%=K%AND&AE 100LETN%=M%ANDX% 110LETO%=Q%OR&14 120LETP%=P%ORT% 130LETQ%=GET 140LETR%=INKEY(&FFFF) 150LETS%=T%?&3000 160LETT%=A%?D% |
LIST | May be used normally to list the source program. |
LISTO | See LIST. |
LN | See EXP. |
LOAD | May be used normally to load the source program. See SAVE for further details. |
LOCAL | Cannot be used. See DEF. |
LOG | See EXP. |
LOMEM | See HIMEM. |
MID$ | To use this command you must first set two variables and use them in the command. Note that unlike normal BBC BASIC the statement must be given in full.
10LETA%=&04 20LETB%=&07 30$&6000=MID$($&3500,A%,B%) |
MOD | See DIV. |
MODE | Use as normal. |
MOVE | This command may be achieved using the VDU command (see DRAW). Thus MOVE 300,400 would become:
10VDU&19,&04,&2C,&01,&90,&01(decimal 300 = &012C, decimal 400 = &0190) |
NEW | Use as normal. |
NEXT | Use as normal. |
NOT | This may not be used. Alter test conditions instead. |
OLD | Use as normal. If BREAK has been pressed, don't forget to reset PAGE first. |
ON | Cannot be used. Use IF/THEN instead. |
OPENIN | This may be used as follows: A% must be set to &40. X% and Y% must be set to the low and high bytes of the address of the name of the file. For example, suppose the name of the file was TEST and this was stored at &2FF4. The channel number allocated will be returned in A%.
10LETA%=&40 20LETX%=&F4 30LETY%=&2F 40CALL&FFCE |
OPENOUT | This is the same as OPENIN except that A% must be set to &80. |
OPT | This may not be used as assembly code cannot be inserted in BASIC code to be compiled. |
OR | Two 8 bit numbers may be ORed together as normal, e.g.
10LET5%=T%OR&52To use OR in an IF/THEN statement, the statement should be split, e.g. 10IFD%=W%ORD%=V%THEN100would become 10IFD%=W%THEN100 20IFD%=V%THEN100 |
PAGE | This may be used as a direct command, but not in compiled code. |
PI | This constant may not be used. Any calculations involving PI would have to be done in a BASIC program prior to calling the compiled code. |
PLOT | This can be achieved using the VDU command. See DRAW for further details. PLOT85,1280,670 would become:
10VDU&19,&55,&00,&05,&9E,&02 |
POINT | This command is not recognised by the compiler. To achieve the same effect, (e.g. A%=POINT(500,600) first convert the co-ordinates to the hexadecimal (500=&01F4, 600=&0258). Then set aside a five byte control block as follows:
Byte 1: low byte of X co-ordinate In our example the control block is at &2FF0-&2FF4. Then you must set A% to &09, X% and Y% to the low and high bytes of the control block's address, and make the appropriate call. R% will contain the logical colour of the point, or &FF if it is off the screen. 10LETV%=&00 20V%?&2FF0=&F4 30V%?&2FF1=&01 40V%?&2FF2=&58 50V%?&2FF3=&02 60LETA%=&09 70LETX%=&F0 80LETY%=&2F 90CALL&FFF1 100LETR%=V%?&2FF4 |
POS | Both POS and VPOS can be used as follows. Note that A%=&86 and that on exit from the call X% is set to the co-ordinate and Y% is set to the Y co-ordinate.
10LETA%=&86 20CALL&FFF4 |
The following forms of the PRINT statement may be used. The basic elements may be combined in any order up to a maximum line length of 255 characters.
The only exceptions are that CHR$ may not follow &hhhh directly, and the semi-colon (;) may only be used at the end of a statement. 10PRINT 20PRINT; 30PRINTCHR$(&45) 40PRINT"hello" 50PRINT$&2E80 |
|
PRINT# | It is recommended that BPUT# is used instead. See INPUT# for further information. |
PROC | See DEF. |
PTR# | This may not be used. |
RAD | See ACS. |
READ | See DATA. |
REM | Use as normal. |
RENUMBER | Use as normal. |
REPEAT | This function is not allowed. Use IF/THEN instead. |
REPORT | See ERL. |
RESTORE | The user must keep track of his own data pointers. (See DATA) |
RETURN | Use as normal. |
RIGHT$ | MID$ should be used instead. See LEFT$. |
RND | This function cannot be used in a program to be compiled. There are however several ways to obtain random numbers in your programs. The first is to store a series of random numbers in a reserved area of memory from a BASIC program before calling the compiled code. For example:
FORa=&2F00TO&2FFF:?a=RND(6):NEXTwould store random numbers from 1 to 6 between address &2F00 to &2FFF. The second method is to construct some form of random number algorithm. In the following example A% and B% must be seeded first; the new random number is stored in B%. The cycle length for generating random numbers using this example is quite short so use with caution. 10FORE%=&00TOA% 20LETF%=C%+B% 30IFF%>C%THEN60 40IFF%>B%THEN60 50LETD%=D%+&01 60LETC%=F% 70NEXTE% 80LETA%=B% 90LETB%=C%AND&F0 100LETC%=D%AND&0F 110LETB%=B%+C%The third method is to CALL the random number generator in BASIC then PEEK the locations where the numbers are stored, but this method is not recommended as the two versions of the BBC BASIC use different locations and the program would not run on all other machines. |
RUN | The compiled form of the program cannot be RUN, it must be CALLed instead. |
SAVE | Your source program may be saved as normal. Saving the compiled code is slightly more complex. You must first find the end of the compiled code. This can be done by peeking locations &70 and &71. If &70 contained &E7 and location &71 contained &2E, the end of your program would be at &2EE7. To find the contents of &70 and &71 in hexadecimal, type:
PRINT ~?&70,~?&71At the start, you told the computer where to store the compiled code. This was probably &2200 (for the tape version) but you may have changed it. This is the start address of your program. You can now save it as follows: *SAVE programname 2000 2EE7 2200To reload the compiled code, simply type *LOAD programme. If the program consists entirely of compiled code, you can use the *RUN command. Once the source code is compiled it is completely independent of the compiler. |
SGN | This may not be used. |
SIN | See ACS. |
SOUND | This may be used as normal, except that all the parameters must be written as hexadecimal numbers (four digits). Thus SOUND 1,-13,42,10 will become:
10SOUND&0001,&FFF3,&002A,&000AIf variable parameters are required, then a call with A% set to &07 and CALL &FFF1 would have to be made. A parameter block similar to that used for the ENVELOPE command would have to be set up first. See User Guide for more information. |
SPC | Either make up a string of spaces and use MID$ to print a part of it or use a loop to print CHR$(20). |
SQR | See EXP. |
STEP | Cannot be used. All steps are +1. If another step is required, use LET in conjunction with IF/THEN statements. |
STOP | Use END instead. |
STR | This function is not provided. To store a number as a string the number must first be converted into 3 decimal digits. To do this, first subtract as many hundreds as possible and then tens and finally units, and store each of these three numbers separately. Then add 48 to each of the three to convert them to the ASCII codes for the numbers. The numbers can then be stored in a convenient area of memory, followed by a &0D (carriage return). This is now a string. |
STRING$ | This function cannot be used, instead you should repeatedly use the string as required. |
TAB | To print the following:
PRINTTAB(A%,20)"Hello"use the following statement: 10PRINTCHR$(&1F)CHR$(A%)CHR$(&14)"hello" |
TAN | See ACS. |
THEN | Use as normal but must be followed by a line number. See IF. |
TIME | The value of TIME may be written to, or read from. First allocate an area of five bytes (e.g. &2F00). These bytes will contain the new value when being written. X% and Y% must be set to the low and high bytes of the address of the control block, and A% must be set to &01 to read, or &02 to write. The time is stored from least significant byte to most significant byte.
10LETX%=&00 20LETY%=&2F 30LETA%=&01 40CALL&FFF1 |
TO | Use as normal. |
TOP | May not be used in a program which is going to be compiled. |
TRACE | This cannot be used. |
TRUE | This cannot be used. |
UNTIL | See REPEAT. |
USR | Use CALL instead. |
VAL | This function is not provided. To convert a string to a number, use the reverse of the procedure described for STR$. |
VDU | Use as normal, except that numbers must be in hexadecimal and double byte numbers are not allowed. Some examples are:
10VDUA%,B%,C%,D%,&20 20VDU&11,&03 30VDU&17,&34,&53,&F2,&8A,&23,&00,&05,&91 |
PEEK and POKE
As normal in BBC BASIC, the commands PEEK and POKE are represented by a "?". The contents of a memory location may be read by using one of the two forms provided:
10LETV%=A%?&3000 20LETV%=A%?C%
The first looks at location A%+&3000 and stores the contents in V%. The second stores the contents of location A%+C% in V%. In this second form, the third variable is special in that it is a double sized variable and can thus have a range of 0-65535. This means that by altering this variable, the user can look at any location; it also makes movement of large areas of memory easier. To alter C% in the second example, both C% and D% must be altered. (See double sixed variables for more information.)
Storing values in memory locations can be done in one of the following four ways:
10A%?&555E=&26 20A%?&432C=F% 30B%?T%=&75 40F%?Q%=E%
The first two examples are the same as normal BBC BASIC. The third and fourth examples use double sized variables (in this case T% and Q%) as described above.
Tape | Disk | |
Minimum setting of PAGE: | &1500 | &1500 |
Default code position: | &2200 | &2800 |
Address to change if PAGE not &1500: | &D20 low byte &D21 high byte |
&1920 low byte &1921 high byte |
Address to change code position: | &D1E low byte &D1F high byte |
&191E low byte &191F high byte |
Location of Turbo Compiler: | &D00-&1500 | &1900-&2100 |
Location of A% to Z%: | &76-&8F | &76-&8F |
Problem: Write a program to print out the word "hello" a random number of times.
Solution: Use the default values for the compile address and set PAGE to &1500 (&2100 for disk users).
Type in the following program which will print "hello" the number of times which A% will be set to.
10FORB%=&01TOA% 20PRINT"hello" 30NEXTB% 40END
Compile the program in the normal way, then type NEW to remove the source program and type in the BASIC program that follows:
10?&76=RND(255) set A% to a random number from 1-255 20CALL&2200 call compiled code to print 30END
Disk users note that line 20 should read 20CALL&2800
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Turbo Compiler suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) |
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.