Genre: | Educational |
Publisher: | Tigersoft |
Cover Art Language: | English |
Machine Compatibility: | Dragon 32, Dragon 64 |
Release: | Professionally released on Cassette |
Available For: | Dragon 32 |
Compatible Emulators: | XRoar 0.33.1 (PC (Windows)) |
Original Release Date: | 1st February 1984 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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The Tiger Grand Prix is a new approach to leisure education.
Many children and students tend to "switch off" and lose interest whenever academic learning is mentioned. The Tiger Grand Prix is designed to make all learning fun, to reinforce as well as aid learning and to stimulate the mind whilst at play, using colourful entertaining graphics in a competitive game format.
Much of the widely available software are fun games for enjoyment only and have no constructive value. The Tiger Grand Prix is a game, but at the same time is educationally constructive.
The computer will show a racing track with two cars on it. At the side of the track there is a score board. The var which is ready to move will flash 'on' and 'off'. In order to move the car the dice must be shaken. This is indicated clearly at thebottom of the track. Press any key to shake the dice.
Once the players are ready to move player No. 1 shakes the dice. The computer then displays a dice which has been shaken at random. The car will then automatically move the number of places shown on the dice. Once the car stops moving the track will disappear and a question board will be displayed.
At the top of the board an indication of the penalties or gains is shown. The number of places moved is random, however, you are always penalized for a wrong answer and rewarded for a correct one.
Once the answer is typed in and ENTERed, the computer will indicate a correct answer by a 'cheer'. If the answer you have given is incorrect the computer will let you know immediately by flashing the correct answer and audibly showing its disappointment. It then awaits a key to be pressed to return to the Tiger Track. As soon as this happens the car will move accordingly.
Once the car has moved its first eight places then you must beware of the mad Gremlins flashing at the beginning of the track as tehy will begin to chase you. For each move you make iny our car the Gremlines move four palces after you. This means if you are unlucky with the dice throws or, worse still, answering incorrectly the Gremlins will catch you... What happens? Well, that remains a secret until you play the game.
If you are both clever and lucky the game proceeds. Each player throws the dice in turn and their progress is recorded currently on the scoreboard at all times.
The race around the track continues against your opponent and the Gremlins, taxing your mind all the way. If however you are good enough to reach the end and beat your opponent you have defied the Gremlins and become The Tiger Grand Prix Champion.
CLOAD (ENTER)
RUN (ENTER)
You will be asked to type in the name of the datafile that you want to use (See Datafiles). Type in the name exactly as shown on the cassette lable in the form:
E.g. STAGE_2_(B) where _ is a Space.
Insert the cassette into the recorder on the correct side for the datafile you want, press the PLAY button and then ENTER. The computer will then automatically search through the tape until the correct datafile is loaded. Enter the number of players and the race will begin!
13 datafiles are supplied on the cassette with a ten second gap between each. These contain the educational questions and answers used in the game. Each file contains around 40 original questions and answers.
The questions are carefully arranged into four stages (ability groups). Roughly, the age groups for the stages are:
Stage 1 | ... | 7-10 |
Stage 2 | ... | 11-13 |
Stage 3 | ... | 14-16 |
Stage 4 | ... | 16+ |
These are only rough guidelines. It is important to note that it is impossible to set an age for a particular set of questions. The child or student should work at his own ability level.
Each stage is divided into sections A, B and C. A is easy, C is difficult.
The questions are mainly multiple choice, but give a word or numerical answer where asked to.
These are demonstration datafiles that we hope show the versatility of The Tiger Grand Prix.
Also available: The Tiger Grand Prix File Generator. Use ses of your own questions to compile datafiles, store them on cassette and use them in the game.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of The Tiger Grand Prix suitable for XRoar 0.33.1 (PC (Windows)) |
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