Genre: | Arcade Game: Action |
Publisher: | Activision |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64 & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 12th July 1989 |
Original Release Price: | £9.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | John May & John White |
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Ardent collectors of Ghostbusters memorabilia won't be disappointed and I suppose anyone looking for a simplistic blast in conjunction with a boppy tune could be interested too. Read Review
A spectacular blast... Since the levels are all quite different there's a real incentive to see what the next one's like. Read Review
An arcade adventure with ghost shooting larks guaranteed! Read Review
Even hardened Real Ghostbusters fans will be hard-put to enjoy this spiritless offering. Read Review
There are nice touches here, but for every plus there seems to be a flaw. An adequate conversion of the TV cartoon but probably one for the fans only. Read Review
Poor shoot-'em-up and that looks good in some places but plays bad in most. Oh, and the music is awful. Read Review
There's nothing quite like legging it away from a couple of demons 'cos your gun is empty, rounding a corner and running into a horde of slobbering zombies. The game is much better in two-player mode too, with the best co-operation-or-competition element since Gauntlet. Read Review
"A brilliantly playable game - graphically it couldn't be better...this is a compulsory purchase! Crash Smash"
The Real Ghostbusters is a one or two player multi-level game in which the players control members of the Ghostbusters team. The objective of the game is to fight your way through each of ten levels, capturing and storing ghosts on the way. The end of each level features one or more guardians who, when defeated, will yield a key allowing the player(s) to exit that level.
The characters are armed with both guns and Proton Beams. Creatures can be shot with either weapon to transform them into ghosts. The ghosts can then be zapped with the proton beam to store them in the player's backpack. Ammunition for the gun is unlimited; the proton beam has a limited charge which is displayed at the top of the screen.
Also displayed are the number of lives remaining and the number of ghosts collected. On reaching the end of a level there is a short graphic sequence in which collected ghosts are beamed into ghost storage. A bonus is awarded for each ghost. Some creatures and objects (e.g. oildrums, wheel-barrows) also award the player with bonuses:
Player 1: Z - Left, X - Right, Q - Up, A - Down, C - Fire
Player 2: N - Left, M - Right, P - Up, L- Down
Hold down fire key and release to produce beam.
Note: Spectrum player 1 can also use joystick 1.
LOAD "" (ENTER)
128K Users may use the automatic loader.
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