Sinclair User
10th January 1991
Author: Phillip Fisch
Publisher: The Hit Squad
Machine: Spectrum 48K/128K/+2/+3
Published in Sinclair User #110
The Real Ghostbusters
When you see comments like "a brilliantly playable game... graphically it couldn't be better... this is a compulsory purchase", you sit up and take notice.
The packaging says that it got a Cr**h Sm**h - I can only believe that the game must've given their staff the willies in order to score such a mark.
The Real Ghostbusters, was arguably of the biggest loads of slime ever to be put out by Activision, who have since ceased trading and in retrospect SU was too generous in our original review, when we awarded it 65 and decided this coin-op conversion featured a combination of nicely designed monsters, absorbing action, shaky animation, loads of attribute clash, and lousy screen layout.
Basically it follows the format of the coin op, as you steer your Ghostbusters through ten levels of haunted buildings presented in a cak-handed sort of top-down perspective. You shoot the ghosties with your plasma beam and suck them into your ghoulie pack, which has to be emptied at regular intervals.
It's all a bit too frantic unless you're in two player mode, when each player can protect the other's back. But basically I wouldn't bother with it at all - this is a half-hearted effort and even Real Ghostbusters fans will find that it really puts the willies up them, as it's only a shadow of game.
Label: Hit Squad Memory: 48K/128K Price: £2.99 Tape Reviewer: Phillip Fisch
Overall Summary
Even hardened Real Ghostbusters fans will be hard-put to enjoy this spiritless offering.