Genre: | Strategy Game: War |
Publisher: | Argus Press |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | BBC Model B, Dragon 32 & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st October 1984 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 82g |
Box Type: | Cassette Single Flat Clamshell Black |
Author(s): | Martin Edwardes |
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As good as any other game of its type, and better than most. Read Review
395AD: The Roman Empire, while no longer at its greatest size, was still an immense power. It dominated Western and Southern Europe, and controlled every shore of the Mediterranean sea. Sixty years later Rome had been sacked, Western Europe and North Africa lost, and a much reduced Empire battled for survival in the East.
Now is your chance to re-fight history. Take command of Rome in its struggle for survival. The resources of the Empire are at your disposal - can you use them wisely to prevent the tribes sweeping away civilisation? To add to your problems, the Eastern Empires will be harassing you - can you contain them?
Played over a map of Western Europe and the Mediterranean, this game will be different each time you play. Will you receive the victor's laurels or be anointed with the ashes of your Empire?
In this game you command the resources of the Roman Empire, in its struggle for survival against the eleven Barbarian tribal groups of the North. You must also battle with the two Empires of the East as they try to take advantage of your troubles.
The game is divided into twelve turns each representing a five-year period. It starts in 395AD. Each turn is divided into three phases: The Income and Expenditure phase, the Movement phase and the Combat phase. In each phase the player will be given various actions to perform in all Roman provinces, one province at a time. These actions will vary according to the phase and the situation in the province.
In the Income phase you receive an income for each province. This income varies from province to province, and is reduced by 1 for every five tribes in the province; it is also reduced by the proportion of friendly legions to enemy armies. This income can be used to maintain and buy friendly legions, auxilies and cavalry. Any excess money can be saved or moved to other provinces. Enemy armies will then be maintained and the tribes increased by the computer.
In the Movement phase you can move your forces to neighbouring provinces. When you have finished moving your forces the computer moves the enemy armies and tribes. They cannot move out of a province if there are Roman forces present.
In the Combat phase you can attack any one enemy in each province. When your attack in that province has been made the computer attacks with the enemy armies and tribes. If there are Roman forces in a province they will always be attacked, otherwise the foes will fight amongst themselves.
There are several different types of forces available in this game. Mobile Legions (ML's) are your main force. You can only raise 1 per province per turn. They cost 5 to raise and 3 to maintain per turn. They have an attack strength of 5 and a defence strength of 2.
Static Legions (SL's) are created by converting Mobile Legions. They cost 2 to convert and 1 to maintain. They cannot be moved from the province in which they are created. They have no attack strength and a defence strength of 2.
Auxilies (AX's) cost 3 to raise. 1 can be raised for every 2 ML's in a province. They are disbanded at the end of each turn. They have an attack strength of 5 and a defence strength of 2.
Cavalry (CV's) cost 4 to raise. 1 can be raised for every 3 MLs in a province. They are disbanded at the end of each turn. They have an attack strength of 10 and a defence strength of 2.
Enemy armies cost 3 to raise and 2 to maintain per turn. They have an attack strength of 5 and a defence strength of 2.
Enemy tribes increase of their own accord and cost nothing to maintain. They have an attack strength of 1 and a defence strength of 1.
After 12 turns the game ends and the computer totals the value of all provinces in which you have forces. If you hold the province unopposed then you receive the full income value of the province. If there are enemy armies or tribes present you receive half income value. The total value calculated gives the following results:
Less than 100:
Strategic Defeat - the Empire will be destroyed.
100 to 119:
Partial Defeat - the Empire is still under heavy attack.
120 to 139:
Historic Result - The Empire has survived.
140 to 159:
Partial Success - the Empire is ready to expand again.
160 or more:
Strategic Victory - the incursions have been defeated.
The initial attacks by the enemy tribes will be very heavy - expect to lose territory in the opening turns. Don't give up any territory without a fight, but consider the value of a province as what it defends. For instance, Britannia defends only itself, but Gallia defends Hispania and Italia as well as itself. Maintaining a balance in each province between Mobile and Static Legions is also important - and don't forget that leaving Cavalry and Auxilies in areas that are not going to be attacked is to waste them - they only last one turn.
Tape: CHAIN"" (RETURN)
Disc: Press SHIFT and tap BREAK to load.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of The Fall Of Rome suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) | |
A digital version of The Fall Of Rome suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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