Take command of the Roman
Empire in 395 AD, and by
raising and moving troops - and
seeing that funds are available in
the correct place to pay and
maintain them - prevent the
destruction of your Empire by
the surrounding tribes and
armies.
The Fall or Rome (ASP Soft
ware) lasts 12 turns, each repre
senting five years.
You find you need paper and
pencil, because the printed map
supplied, while giving the names
of the provinces within the
Empire, provides only the names
of the surrounding tribes and not
the names of their countries
which you'll need. You should
list these as they are displayed
on the screen.
The author of this ASP
Software game has done a good
job of simulating history,
because, while the Eastern part
of the Empire can be held (and
even expanded) fairly easily, it is
almost impossible not to lose a
fair number of the Western
provinces early in the game,
even on level 1.
But don't despair, you can
retake them later.
Two points on which the rules
make no comment. If you have
insufficient funds in a province
to maintain the legions present at
the start of the turn, some troops
will desert.
In the unlikely event that you
happen to accumulate more than
255 units of cash (including the
start-of-turn income) in any one
province, the taxman will
immediately collect 256 from
you - due to the fact that alldata
(except the date) is held as a
series of one-byte numbers.
This method of holding the
data has one - I suspect
unintended - benefit. When you
have completed your 12 turns
and the game ends, typing RUN
does not reset anything except
the date, so you can continue
from where you left off!
Fancy another 60 years as
Emperor?
The only real complaint I
have is that there is no provision
to save a position and continue
later from that point. This
facility should be considered a
must in any game such as this
likely to last over an hour. Don't
start a game while having your
bed-time cuppa, which is what I
did the first time I played it.
The various colour combi
nations in this program worked
fine on my monitor, but on the
various TV sets I used the
red-on-green maps and the
red-on-blue and blue-on-red of
much of the text gave a blurred,
out-of-focus effect.
Despite the moans - which
are really only about frills - the
Fall of Rome is as good as any
other game of its type, and better
than most.