Genre: | Adventure Game: Text/Illustrated |
Publisher: | Melbourne House |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amstrad CPC464, BBC B/B+/Master 128, Commodore 64 & Spectrum 48K/128K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 10th September 1985 |
Original Release Price: | £7.95 |
Market Valuation: | £13.90 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Peter Jones & Trevor Lever |
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This item contains versions of Terrormolinos for Acorn Electron and BBC B/B+/Master 128.
Terrormolinos is great fun, even if you don't progress too far. Read Review
In too many places I felt the authors were sneering rather than laughing. Read Review
Terrormolinos is a fun adventure... Not having taken my holiday at the time of writing, I'm glad it's Italy for me this year! Read Review
A gloriously awful and superbly awful adventure. Read Review
Unlike Hampstead, where the humour seemed laboured, Terrormolinos hits the right note every time. Read Review
Wish you were here...
...in Terrormolinos...
...instead of me!"
Terrormolinos is a hilarious text adventure of an outrageous summer holiday spoof set on the Costa Brava. You must survive a two-week package holiday - and return home with ten snapshots to prove it! The game has been created by the authors of the cult hit Hampstead and, as would be expected, there are no wizards or dragons to be found! Instead the perils lie on the beach, in the sea, at the bullring...and, of course, in the restaurant!
And that's not all...the various characters you meet in Terrormolinos come and go - including your own family, which you must try to keep together at all times.
In Terrormolinos, every holdiay disaster can come true! So why spend a fortune going abroad when you can get gippy tummy in the privacy of your own living room?
When chubby-cheeked Cliff Richard first sang "We're all going on a summer holiday," it's unlikely that he was referring to the Costa Brava resort of Terrormolinos, because Terrormolinos is the kind of place you only visit once.
Could you survive a two-week package holiday there, with wife Beryl and kids Doreen and Ken? Among the many perils, you risk being gored by a bull, buried up to your neck in sand, being poisoned, dying of heatstroke, losing an argument with a shark and being run over by a Eurojuggernaut.
The object of the game is not merely to survive the holiday, but to take ten snapshots to prove you did it.
When the program is fully loaded, the message "Welcome To Terrormolinos!" will appear, followed by some initial instructions.
As the game begins, you are not in Spain but at home in Slough. Beryl has booked a taxi to take you all to the airport. The taxi is now on its way and could arrive at any minute!
Since you have typically left all the packing until the last minute, you must quickly scoot around the house collecting everything you will need to take on holiday. In particular, don't forget your passport, tickets, camera and suitcase. They are all somewhere in the house, and there are other things to be found, too, which you will also need.
To move around, use the normal compass directions N, S, E, W, NE, SE, NW, SW. You can also sometimes go up (U) or (D). When using a stepladder, remember to specify UP STEPS or DOWN STEPS.
Apart from movements, most of your commands will be in the form of VERB NOUN. You will often want to pick things up or put them down, e.g GET SNORKEL or DROP HANKY. If you want to look at something more closely EXAMINE SETTEE, EXAMINE STEPS, or whatever.
Members of the family, and also certain other characters you will meet later, can sometimes be summoned if you CALL them.
Other useful commands are SCORE, which speaks for itself; I for Inventory, i.e. what you are carrying and wearing; R for Re-describe, in case you've forgotten where you are and what objects are visible; QUIT, when you've done enough holiday-making for one day; and SAVE GAME/LOAD GAME, to enable you to save the adventure up to the point you've reached and resume later. Check your computer manual for instructions.
Don't forget that your primary task, apart from keeping the family together, is to take those ten photgraphs. You must use your judgement as to where and when these are to be taken. Your film will have only 12 exposures, so there can only be two duds.
When you take a correct photo, a congratulatory message will appear on the screen. If you take a dud, all you will get is a sarcastic message. Make sure you don't take the same photo twice! Finally, you will have to make special arrangements for locations where there isn't much light.
You can also see on the screen during the game how many correct snaps you have taken.
One of the joys of going on holiday is sitting in a clapped-out bus and being jolted down a hundred miles of cart track on your way to visit some site of interest. Terrormolinos! boasts three such excursions. We suggest that you go on all of them - after all, some of the best snaps are taken on sightseeing trips.
It is possible to complete the adventure with a score of less than 100% as the extra points come from the various other activities you can engage in - which you will have to discover for yourself!
Be prepared for members of the family - and others - wandering off. You must retrieve them when they do this, otherwise who knows what could happen?
On arrival, check immediately into your hotel. Only then can you really start to "enjoy" your holiday.
Some Spanish phrases may come in useful from time to time: HOLA means "Hello", SI means "YES", NO means "No". If you do want a room, ask for UNA HABITACION. That should do!
You may also be asked such questions as QUE QUIRE USTED? ("What do you want?") and HAY EN GRUPO KWIKHOL TOURS? ("Are you with the Kwikhol Tours party?").
GET | ADD | FIT | REMOVE | WIPE |
TAKE | SWIM | RUB | RING | LEAVE |
OPEN | EAT | ORDER | APPLY | KILL |
JUMP | DROP | CALL | KNOT | HIRE |
EXAMINE | READ | CLIMB | ENTER | GO |
WAVE | WEAR | LOCK | FIRE | BOARD |
LOAD |
Melbourne House produced several amusing adventures, including such bug-infested classics as The Hobbit and Lord Of The Rings. But one adventure that seemed less bug-ridden than most was Terrormolinos.
It has the typical mixture of wry humour and puzzles that characterised most Melbourne House offerings. It also is an adventure that has featured regularly in my postbag, as readers of this column have asked for help at various points in the game.
Your ultimate task is to collect ten of those ghastly holiday photographs that people love to show their enemies - and they inevitably argue for ages to whether a particular - and usually totally boring - shot was taken on a Wednesday or Thursday. I'm sure we've all suffered at the hands of such moronic monsters.
Anyway, the starting place is in your home - the hall to be exact - and there is a move-counter working against you. I'm going to describe the procedures involved, but you'll have to work out how to fit them into the time allowed.
If you examine the coal scuttle there, you'll put your wife Beryl out for the count since she's not all that partial to spiders, so go EAST to the lounge instead. EXAMINEing the SETTEE will produce the passport. Then having collected it, return to the hall and go NORTH through the kitchen to the back yard.
EXAMINE is a word which is needed a lot in Melbourne House adventures and doing this to the washing line will yield a pair of trunks. TAKE them and the STEPS. These must be scrutinised because otherwise you'll fail to see the locking device - with fatal results when you try to use the steps.
LOCK the STEPS and go back SOUTH into the kitchen and give the shelf there a once over. The camera is out of reach - which is why the steps need to be rendered safe: UP STEPS, TAKE CAMERA, DOWN STEPS and it's time for some further exploration.
SOUTH gets you into the hall and UP to the top of the stairs you go. Above you is a hatch: UP STEPS, OPEN HATCH, UP, ON LIGHT will show you the SUITCASE, harpoon GUN and SNORKEL. TAKE these and go DOWN the STEPS again.
Now go NORTH into your bedroom and TAKE the brochure. READing it produces information about your resort - Terrormolinos - and your TICKETS will also flutter out of the brochure to the ground. TAKE them and the LETTER, which you need to READ in order to discover which hotel you are staying at. Finally EXAMINE your dressing table: You'll discover a closed drawer. OPEN it and TAKE the HANDKERCHIEF you find there. You won't need it to blow your nose, but it can save your life.
Go into the bathroom next (SOUTH and EAST) where you should OPEN CABINET and TAKE the PILLS. Unless you want to be involved in an explosion later on, leave the can of shaving foam where it is.
Go West and West into the children's bedroom and EXAMINE the TARDIS to reveal the BUCKET and SPADE. TAKE BUCKET will do for both items.
EAST on to the landing and DOWN into the hall and you are ready to CALL DOREEN and - if necessary - KEN and BERYL. Enter I (for INVENTORY) will soon tell you. DROP the STEPS, as the cabbie won't permit them inside his vehicle, and go SOUTH and HIRE TAXI.
All you have to do now is follow the directions in the adventure to finish up at Terrormolinos and the Plaza. Since your hotel is the Excrucio, go EAST into the lobby and be prepared to receive lots of friendly advice about the places to visit.
Go straight up to your hotel room. Doreen will abscond while Ken and Beryl start unpacking. Relax and prepare for a little striptease act - yours! - which is resolutely ignored by your audience.
TAKE TRUNKS, REMOVE CLOTHES, WEAR TRUNKS then TAKE, KNOT and WEAR HANKY. You are now prepared to exhibit True Brit grit and go out into the noonday sun.
TAKE the CAMERA, harpoon GUN and SNORKEL and go DOWN into the hotel lobby and then West into the Plaza. NORTHWEST of you is the tourist quarter of town where you'll find essential ingredients - FILM, flash CUBES and suntan LOTION. TAKE them all then APPLY LOTION, LOAD FILM into your camera and go back SOUTHEAST into the Plaza where you should TAKE PHOTO numero uno.
The beach is your next destination, so move NORTHEAST and TAKE PHOTO two, then continue NORTH, TAKE PHOTO three, NORTH, TAKE PHOTO four, and NORTH to where paddle boats can be hired. TAKE PHOTO five.
HIRE a BOAT and go out to the island to rescue Doreen. First CALL her away from the unexploded shell, then TAKE PHOTO number six before you BOARD BOAT and FIRE GUN to dispose of the shark. Now you can go back along the beach to the hotel.
A couple of points should be noted here. If you take Little Ken and the bucket and spade on to the second part of the beach, Ken will bury you in sand and when the tide comes in, things can get a bit nasty. If you wear the snorkel and SWIM in the sea you add more points to your score.
Once you get return UP into your hotel room, REMOVE TRUNKS, and change back into your normal CLOTHES. UNKNOT the HANKY but keep it with you, then CALL everybody and make sure you have the CAMERA, FILM and FLASH CUBES.
Now go to the Plaza, then NORTHWEST into the tourist quarter and SOUTH to the nightclub area. When you find the nightclub with people with people doing John Travolta impressions (yuk!) ADD CUBES to your camera and TAKE PHOTO seven.
Your hotel, the Excrucio, has a restaurant which should be avoided until the very end. Other hotels are: The Excelsior (it has a banner with a Strange Device) where you can rejoice at regular rejection, and the Excalibur (the management is noted for sharp practice). Enter this hotel by all means, but SAVE your position first.
Each excursion starts from the same point, Southwest of the Plaza, and is triggered by entering GO (EXCURSION). So - to get it over with - let's GO BULLFIGHT.
Provided you've got your RED HANKY and it's not knotted, all will be well, Beryl will ask if she can take a photo (No. 8) and - provided the flash cube has been removed - you can answer "Si". Little Ken will now run out into the arena and be chased by the bull.
My own feeling is that we should let the miniature monster suffer, but there's no way of finishing the game if we do, so go N into the bullring and WAVE HANKY instead. Then take the bull to a china shop - where else? - before returning to the coach.
Next GO WINETASTE: Simply follow the sights around until you come to the dusty cellar and Beryl is terrorised by a spider. Make sure you've got the flash cubes connected then TAKE PHOTO (No. 9), KILL SPIDER, go back to the coach and BOARD COACH.
GO MONASTERY and ascend to the top of the belltower to TAKE PHOTO (No. 10) without the flash. After that, come down and go EAST to the cloisters. You'll discover that Mr Snargsby has got himself lost in the catacombs that you can't get back without him.
To find him, you must go DOWN, SOUTHWEST, NORTH, EAST, NORTHWEST and DOWN. Somewhere along this route, you will encounter him. Once you have found Mr Snargsby, CALL him and retrace your steps to the coach and BOARD it.
Last of all go to your hotel restaurant and EXAMINE the MENU before ORDERing a MEAL. Eat the sludge and TAKE the PILLS to increase your score.
Once you have done all these things, the coach will arrive to take you home, and it's just a question of following the instructions while you plan your next little caper.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
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A digital version of Terrormolinos suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) | |
A digital version of Terrormolinos suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) | |
A digital version of Terrormolinos suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) |
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