Genre: | Arcade Game: Beat-em-up/Gang |
Series: | Number 19 in Arcade Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128, Nintendo & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st January 1991 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Jonathan Dunn, Dawn Drake, Mike Lamb, Gari Biasillo & Simon Butler |
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Rightly considered a classic of its time on the Spectrum. Read Review
If you're after some exciting beat-'em-up action, this is a good excuse to part with your hard-earned cash. Read Review
It's excellent, non-stop beat-'em-up action all the way. I really enjoyed it when it was first released and it's got me hooked again. Read Review
Great to look at and better to play. Fast, exciting and terribly wince-making at points. Top-notch. Read Review
Top-flight bash 'em up action in a package that's better than the original. Read Review
The greatest beat-'em-up to date? Yep. Graphically yum-yum, deliciously playable, succulently addictive - a game connoisseur's delight. Read Review
This is good because it's just so playable. Mind you, it is a little easy to complete, especially when doing it simo two-player style. Read Review
He's back - meaner, tougher and thirsting for revenge!
This game takes place in the seedy city of Scumville. You have five environments to progress through, each of which is harder than the last. In each scene, you will encounter a different type of villain who will try and subdue you in a variety of lethal fashions. At the end of each level is a doorway leading to the next scene.
By a combination of kicking, punching and using weapons that can be found on the ground, you must fight your way through to the final confrontation with Mr. Big. Weapons can be obtained by subduing an opponent who is carrying a club, or simply by picking up an item from the ground.
Here you will meet a gang of motorcyclists who will attempt to either run you over or strike you with their weapons. The mounted cyclists must first be kicked off their bikes, but this will only render them unconscious for a very short time. Beware too, of the members of the gang and their friends who will creep up on you unawares in their attempt to smash you.
You will be confronted by the "ladies of the night" who will try to beat you in the most unladylike manner. Additionally, the lady's "boss" will be on hand to make sure you are not victorious. Armed with a gun, a limited number of bullets, he will attempt to shoot you and you must take evasive action until his ammo runs out, then you can attack him man-to-man.
Here, a number of undesirable skinheads will attempt to beat you to a pulp. Pure punching, kicking, etc. is the only way you will be able to progress to the next level.
The Beasty Boys are in town and some of their most ardent fans have congregated in the shopping mall, aware that your progress towards Mr. Big has almost reached its conclusion. Together with their canine friends, they will attempt in a variety of ways to make sure this is your last level.
Before you are allowed to confront Mr. Big on his home ground, you must first subdue his vicious bodyguards who will stop at nothing to ensure you do not threaten their leader. (Warning: when you do manage to overcome these thugs, Mr. Big himself is a major force to be reckoned with!)
This game has a two player option. If this option is selected, it means you can be aided by a companion in your attempts throughout the levels. Each section you go through however will be consequently more difficult, but you will have twice the manpower with which to defend yourself. Learn to co-operate with your partner rather than just trying to overcome opponents separately.
Player 1: K - Left, L - Right, Q - Up, A - Down, SPACE - Fire
Player 2: 6 - Left, 7 - Right, 9 - Up, 8 - Down, 0 - Fire
The game may be controlled by joystick or keyboard. Joysticks must be either Kempston or Sinclair, port 1 or 2. Keyboard is fully redefinable.
Without fire button pressed, normal joystick movements apply.
With the fire button pressed (facing right):
Left - Back Kick, Right - Punch/Grab Hold Of Opponent
Up - Jump Kick, Down - Attack Floored Opponent
Fire - Punch/Knee/Use Weapon/Pick Up
Press S to toggle pause.
LOAD"" (ENTER)
128K users, use Loader option. The whole game loads in one load for 128K users.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Target: Renegade suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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