Genre: | Unknown Genre Type |
Publisher: | Riverdale |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | BBC/Electron |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 1st November 1987 |
Original Release Price: | £4.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | David Edwards |
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Not a bad series of adventures. They are quite well written, with a sense of humour. Read Review
The humour is refreshing and something in the mould of What's Eeyore's? or Locks Of Luck. Read Review
A truly addictive adventure which requires as much thinking and planning as key tapping. Read Review
Suds is a text adventure game in which you play the part of a would-be soap opera star. You have to try and make your way from the boredom of your Yorkshire farmhouse to the glittering prizes that await you in the Dead End of London.
In Part One, you start off in the farmhouse and have to make your way to the station to board the train that will take you to your first destination - the mean streets of Manchester.
In Part Two, you have to survive the perils if Abdication Street and the TV studio before going on to...
Part Three where the Cross Eyes Motel and the mad arsonist await you. If you are successful then it's on to Part Four - the fabled Dead End of London and who knows what fate has in store for you.
Parts One and Two are on side one of the cassette and parts Three and Four are on side two. They are loaded by typing CHAIN and then either "SUDS1", "SUDS2", "SUDS3" or "SUDS4" and then pressing RETURN and starting the cassette. A title screen will appear within a couple of seconds and then the game proper will be loaded. If your cassette does not do it automatically, stop the tape when it has loaded.
The computer is your eyes and ears. What happens depends entirely on what actions you can take. The computer tells you in which direction you can move and say you want to go north you just type in GO NORTH or NORTH or just N. It's always best to EXAMINE everything you come across - there might be a clue or something hidden. You do this by typing in EXAMINE FROG, or whatever.
REDESCRIBE or R for short will recap on the location you are in.
INVENTORY or I will tell you what you are carrying or wearing.
GET or TAKE to grab an object. DROP to get rid of it.
Some objects you can WEAR or REMOVE.
HELP might, or might not, give you a clue if you are stuck.
The computer can understand a lot more words but you will have to find them for yourself.
One command which adventures might find useful is LOCATION which gives you your current location number and can be used in helping make a map of the playing area. Another is SCORE which gives you an idea of how well you are progressing in that particular game. You can achieve 100 per cent in each part.
You may from time-to-time want to save your position in a game so that you can come back to it later. It's particularly handy if you think you are about to get bumped off! Just type in SAVE and press RETURN. The computer will ask you for a filename - call it anything you like, e.g. "SAVED1" then press RETURN. Use a blank tape to record the position.
To re-load a saved position, type in LOAD and press RETURN. The computer will ask you for the filename. Type it in and then replay the recorded position. The game will restart from where you left it.
If you get stuck in an adventure, there are many people who are eager to help you out. Many of the computer magazine have adventure columns which are choc-a-block with tips and hints for the many games available.
Some of the best for the BBC and Electron are:
Electron User - a very good column written by Pendragon which contains tips and maps of adventures. If you have got an Electron this is indispensable.
Micro User - more specifically aimed at the BBC user. The Mad Hatter writes an adventure column full of tips and general advice.
The Elk Adventure Club is a new venture with a regular magazine and many club offers and advice services. Send an sae to 2 The Beeches, Tibury, Essex RM18 8ED for full details.
SCREEN: If you don't like the blue and white screen layout just press BREAK and it will revert to a normal blue and white screen.
COMING NEXT: American Suds is the sequel to this program. Check with us for release details.
This is an old BBC Micro classic adventure, written in The Quill and detailing and based around several 1980s UK TV soaps. Some of the references and puzzles will probably be confusing for non-UK people.
Warning: a lot of the puzzle solutions are puns based on common sayings so they may not make sense without an explanation.
The adventure is in four separate parts which can be played in any order, though parts 3 - 4 are easier and don't have any annoying mazes. You will gain points for certain actions and can lose them for failing to do things. The maximum score is 100 on all parts, but part 2 (which is 105).
We start out in the kitchen with a frog and a piece of red rag. KISS the FROG (5 points) and GET KEY. Ignore the rag and leave E, E. GET VASE and SMASH VASE (5 points) and GET TICKET. EXAMINE MANTLEPIECE, then PRESS KNOB.
Head E and GET STONE, then go back W, W, U and EXAMINE PHOTO (5 points) and GET BADGE, WEAR BADGE. Go E and EXAMINE BED and GET PIZZA. Now head out of the house: W, D, S.
We're in the farmyard mini-maze, this consists of six rooms and is easy to map. Head E, S, E to the barn and KICK BUCKET (5 points) (as in "kicked the bucket"). GET PEG and GET BUCKET. Head back W, W, S to the hayrick and EXAMINE HAYRICK (5 points) and GET the NEEDLE ("needle in a haystack"), note this is a random chance and you may have to repeat it until you find the needle. Head N, W, WEAR PEG to protect us from the smell and S to the cesspit. GET WORM, N and REMOVE PEG.
To finish this area, we need to collect the final items from the house, so go E, N, W, N, E, ENTER ROOM and PICK LOCK with the needle (5 points). GET MONEY, GET BOOTS, WEAR BOOTS and head back out: EXIT ROOM, W, S, W, W.
A crow will stop us advancing, so THROW STONE (as in "stone the crows") (5 points) and go W, W. We're about to enter the woods mazes (there's two of them). These are quite large, but are easy to map out with objects. As we're going to use direct movement commands here, we're going to drop some items we no longer need: DROP KEY, DROP NEEDLE, DROP PEG.
Now head S, S, E, E, S to the base of a giant oak tree. CLIMB TREE and EXAMINE LEAVES and GET HERRING, go back D. Head W, W, N, if we'd had the rag, then the bull would charge us. You can get extra points here by GET WALLET, FEED PIG (5 points), though you don't need to do this to finish the adventure.
Head W, S, E and INSERT COIN, GET PHOTO. Head W, W and BUY RAILCARD (5 points), GET RAILCARD. We've now finished this section of the woods, so head back to the road ( E, N, N, E, N, N). REMOVE BOOTS, DROP BOOTS.
Go N, E, E, E to the picnic area. GET PUDDING (ignore the pork scratchings) and go W, W. Here we get 5 points from wearing the badge. Now SMOKE HERRING (over the fire) (5 points) to get a red herring and continue on W, N, N where the guard will let you past as you're carrying Wrigley worm (as in the chewing gum company) (5 points). Ignore the chewing gum and continue E. GET CEMENT (in the bucket) and return to the road: W, S, S, S, S, S.
Go W to where your relations are stopping you, now CEMENT RELATIONS (5 points) (terrible pun!) and continue W, W and S to the pub. BUY BEER and DRINK BEER, try to leave ( N) and then GIVE HERRING (5 points).
Head N into the church and PRAY (5 points and will let you get past the vicar later), then go D and EXAMINE REGISTER (5 points). GET PASSPORT and return to the village square: U, S, W, W, N. Then SWIM LAKE (using the Yorkshire pudding) to gain a visa and 5 points.
Head back S, W, W (5 points). Finally BOARD TRAIN to finish this section (and gain 5 points).
Score 100
We start on the train with no ticket. EXAMINE RACK and GET UMBRELLA, then GET NEWSPAPER and READ NEWSPAPER, remember the given number (4549), it'll become important later. LIFT CARPET (5 points) and GET TICKET.
Now leave the compartment: S, W and EXAMINE DOOR, GET BAR. Go E, E, N and GET PUDDING, GET PANCAKE. Go S, E, N and EXAMINE MAIL, GET ENVELOPE, OPEN ENVELOPE (5 points) and GET CASHCARD. EXAMINE PLANT and GET LEAF.
Leave the train by going S, W, S. Continue W and GET COBWEB, OPEN CRATE (5 points), GET DETONATOR. Now head E, E, E (5 points), S and GET TRIPE, then N.
We're now going to enter the Winding Streets maze, like the woods in part 1 this is easy enough to map with objects, but as this walkthrough already knows the route we're going to drop our now useless objects: DROP NEWSPAPER, DROP BAR. Also OPEN UMBRELLA or we'll find ourselves in the hospital from all the rain.
Go N, N and GET WICK. Go back S, E, S, E, E and INSERT CARD, 4549 (5 points) to get some money. Head back W, W, S and READ PAMPHLET to learn about a black pudding bomb, we already have the components to make one of these, so MAKE BOMB (10 points).
Before we can use it we need to get something to light it, head N, N, W, S, S, S, S, E and BUY LIGHTER. Go W, N, N, N, E, E, S, S, E to the offices of Equity. Now DROP BOMB, DROP TRIPE and EXPLODE BOMB (10 points) and the safe is blown open.
GET PASS, ERASE PASS (5 points) and head to the studio reception ( W, N, N, W, N, W, S, S, S, S, S) where our pass lets us in (5 points). Continue S (5 points) and W to the casting room, GET CONTRACT, SIGN CONTACT (5 points) and leave E, E.
To get our make up done, GIVE PANCAKE, GIVE COBWEB (5 points) and we can now go on set. Head to the set: W, S (5 points), S. We still need to escape from the studio, so go W, W, N to the prop room and GET UNIFORM, WEAR UNIFORM. Head back S and EXAMINE DUCKS, then GET EGG. Continue E and N to the toilet and BREAK EGG (5 points) to get a clue, though I can't work out what the clue means. Anyway, EXAMINE BASIN and PULL HANDLE, then FLUSH TOILET (5 points) to be flushed out into the alley.
Finally, go N, N, BOARD BUS (5 points) and finally DRIVE BUS (10 points) to finish this part.
Score 105
We start outside the Motel, wearing the uniform from the last part. Before we can go in we need to change out of the uniform into something more appropriate.
Start by going W, W and GET OVERALLS, EXAMINE OVERALLS, EXAMINE POCKET (5 points), GET GLOVES and DROP OVERALLS. If you're prepared to lose some score you can actually skip bits of the adventure by keeping hold of the overalls and then GET MONKEY, but as we're trying to get a full score, we won't be doing this.
Head back E, E, S then GET TURTLE, TURN TURTLE to see your reservation number (9454) (5 points). DROP TURTLE and head back N, E, S, S and GET WIRE-CUTTERS, GET STOCKING. Go N, E and EXAMINE POTHOLE (5 points). GET POT and WEAR POT.
Go S and WEAR GLOVES and CUT FENCE (5 points). Go S and E, the crow's stone will bounce off the chamber pot. EXAMINE SCARE-CROW and GET SUIT (5 points). Now head back W, N, N, E, S to the changing room. REMOVE UNIFORM, REMOVE POT, REMOVE GLOVES and WEAR SUIT. We can also DROP GLOVES, DROP UNIFORM, DROP POT now.
Now to enter the motel, go back N, W, W, N, W. Make a slight detour S and GET FISH (with the stocking) (5 points). Now go N, N and 9454 (10 points). Go W and GET ALE, now head E, E and EXAMINE BONES (5 points), GET SKELETON, GET BONES and go back W, N, N, D, E. The ale will provide light (5 points), GET EXTINGUISHER.
Go W, U, E, E, S and FEED SEAL (5 points), now GET ENVELOPE and OPEN ENVELOPE (5 points) to get an invitation. Go back N, W, W, W, W, S and EXTINGUISH FIRE (15 points).
Now go N, N and FEED DOG (5 points) and continue N, N. The musical clue given here is the theme tune to the BBC Radio 4 soap "The Archers". Carry on N and E to the pub and GET TRAY.
Now head back W, N (an arrow will bounce off the tray) (5 points), N and WAIT to get 10 points and the end of part 3.
Score 95 points
We start in a street with a dustbin. EXAMINE DUSTBIN, GET APPLES then go S and GET PEARS. Go N, E, S and GET PUMP. DROP APPLES, DROP PEARS and U ("apples and pears" is cockney rhyming slang for "stairs") (10 points). GET INVITATION, GET PRESCRIPTION. Go back D and EXAMINE RUBBISH (5 points) and GET UNIFORM.
Go N, N, N and GET CHEWS, go back S and W and GIVE PRESCRIPTION (5 points). Now go E, S, E (5 points), E, S, S to get a part as the barman. Go N, N, N, N and E to get costumed (5 points). Now head W, W to get made up (5 points). Finally we can enter the set: go E, S, S, E, E.
One of Dead Enders stars has collapsed in an alcoholic stupor in front of you, PUMP STOMACH (10 points) to be allowed to continue.
Go S, W, S and GET CURRY POWDER. Go back N, E, E, E and WASH MOUTH before the show gets banned (10 points). Carry on E and CURRY FAVOUR (5 points), then continue E, EXAMINE RADIO and GET VALVE. Then PLAY MACHINE (5 points) and GET MONEY. Now head W, N and GET BOWL.
Head S, W, N, W and FILL BOWL (5 points), then ADD TABLETS (5 points). Go E, S, E, N and DROP BOWL to put the dog to sleep. Go N to be told there's a part in American soaps.
Head back S, S, W, W and S and BUY TICKET (5 points). Now go N, N, N, N and GIVE VALVE (5 points). Finally go S, W and BOARD TAXI (10 points) to finish the adventure.
Score 100
Total score 400
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Suds suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) | |
A digital version of Suds suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) | |
A digital version of Suds suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) |
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