Genre: | Arcade Game: Shoot-em-up |
Series: | Number 14 in Movie Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64/128, Sega Genesis, Sega Master System, Sega Mega Drive (EU Version), Sega Mega Drive (JP Version) & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st April 1991 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Andrew P. Deakin, Ivan Horn & Jonathan Dunn |
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First impressions of Level One are of a very monochromatic, and rather budgetish arcade adventure. Further investigation improves things but never so really addictive. Read Review
Neat game with arcade adventure section and kill, main, attack section too! Read Review
Collection of three sub-games, none of which are particularly exciting or spectacular. Read Review
This time it's all-out war - the best of the Rambo series and not to be missed if you like shooting things. Read Review
A three part shoot-'em-up with loads to do, nice graphics and the emphasis on difficulty. Shame about the politics. Read Review
It's not bad, it's just not good. It all boils down to unending map-manipulate-massacre, and interest drops more sharply than a guillotine blade. Read Review
You are John Rambo, a veteran with a mission, your colleague Colonel Trautman has been captured by the enemy and is being tortured and held captive somewhere in the fort. Rambo's first job will be to locate and rescue him. Along the way you'll have the chance to rescue other prisoners and confront hoards of enemy soldiers. Various objects can be found which will either help or hinder your progress.
The panel at the bottom of the screen contains, from left to right:
Weapon and Ammunition status, Inventory, Score, Energy (face). The weapon shown is the weapon Rambo is currently using. There are five weapons he can find:
Rambo may carry all these weapons at once in the Weapon Inventory. Use the H key to change weapon, and the corresponding weapon will be displayed.
The Knife, Arrows and the Pistol (if used with the Silencer) are all silent weapons and will cause the alarm to sound. The Explosive Arrows, Machine Gun and the Pistol on its own, will. Should the alarm sound, then guards wil be alerted to Rambo's whereabouts and will rush to attack him, making his job much harder. The alarm will die down a while after he swaps to a silent weapon.
Rambo has a limited supply of ammunition for any weapon that he finds, except for the knife, which is only used for close combat.
Ammunition left for the current weapon is displayed underneath the weapon box. Ammunition can be replenished by finding and using an Ammo Box.
The objects under the current score on the status panel show three of the objects Rambo is carrying. He may carry a maximum of ten at any one time. You may look at what else he is carrying by scrolling the Inventory left and right or by accessing the Inventory Screen. An object may be picked up by scrolling the Inventory until the left box is empty, placing Rambo next to the object and pressing the K key. The object will now appear in the Inventory in the panel. If there is an object in the box when you pick up another one, the objects will be swapped.
Objects will be scattered around the fort and in the compound. These include: Ammo Box, Medical Kit, Glow Tube, Uniform, Keys, Silencer, Rubber Gloves, Mine Detector and Battery (found separately), Infra-Red goggles and Battery (found separately) and Anti-Personnel Mine.
These objects, when picked up, will be displayed in the Inventory. To use an object, scroll it into the middle box in the panel and press the Use key. It is is expendable, e.g. an Ammo Box, then it will disappear from the inventory. Keys and other non-expendable items can be used over and over again.
Having rescued the Colonel, Rambo must make his escape from the fort, leaving the Colonel to rejoin the horsemen. He must make his way North, through enemy territory to where the final part of his mission awaits.
Attention: Priming bombs have been placed in critical locations in the forts compound (the number which remain to be primed being displayed next to the current weapon icon). Once all bombs are primed, Rambo must find the helicopter for flight in which to make his escape.
Rambo has taken control of an enemy tank and only has a short distance to reach the border, where he wil be safe from the enemy onslaught. Unfortunately, the area has been alerted to his whereabouts and will be out in full force to give him a leaving reception he will not forget in a hurry.
Rambo's mission is nearly over - the area must be cleared of the invaders.
The panel contains, among other things:
O - Left, P - Right, Q - Up, A - Down, SPACE - Fire
K - Pick up object/swap object with inventory, ENTER - Inventory screen, H - Change weapon, J - Scroll inventory, L - Use object
0 - Toggle Pause
One player game. The game is controlled by either Sinclair joystick, Kempston joystick, Cursor keys or keyboard.
LOAD"" (ENTER)
128K users use loader. The game loads in one load for 128K users.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Rambo III suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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