Your Sinclair


Rambo III

Categories: Review: Software
Author: Pete Shaw
Publisher: Ocean
Machine: Spectrum 48K/128K

 
Published in Your Sinclair #37

Rambo III

Sly's back (back back), but he's been scrunched up into a handful of pixels and blasted into the Speccy. His brain probably would have fitted anyway, but let's not go into that.

Have you seen Rambo III? You'll know the 'plot' then - Colonel Trautman (of Rambo's 1 and 2) is caught by Russian soldiers while on a mission in Afghanistan. When Sly gets wind of this he marches single handedly into Afghanistan to bloomin' well bale him out. Erm, and that's it - it's not a particularly mind-expanding movie, but it is a brilliant scenario for a shoot-'em-up computer game. Let's have a peek.

The game's a three parter, and the first part is where you (in the guise of the pixellated Sly) enter the Russian fort. It's a viewed from above four-way scroller (a cross between Commando and Gauntlet) and you've got to firstly dash about all over the shop searching for Col Trautman and collecting arms (guns, not limbs you clot) with which to later make your escape. However, you mustn't alert the guards to your presence while you're doing this, which is a bit tricky 'cos there are loads of obstacles and a security system that includes infra-red detector beams. You can't see these beams, unless you've found the special goggles that are lying around somewhere.

Rambo III

Oh, and there are also trapdoors in the floor and locked steel doors (but you might also find some 'locked steel door keys' if you look hard enough.) If you do get spotted by guards you can have a bash at killing them with the knife you start off with, but if you've managed to find more impressive firepower around the fort you'll stand more of a chance. When you've unearthed the Colonel it's onto round two!

Ding!

You're in the fort's external compound, and the guards now know that you're armed and extremely dangerous (they obviously didn't see the first two Rambo films, or they'd have known that already) and are pursuing you. Again it's a view from above scroller, and you've got to dash around lobbing grenades at Johnny Pinko with the eventual aim of blowing up the gates which separate you from your escape chopper (ooer). Round three

Rambo III

Ding!

Your chopper is shot down, and the game changes to a 'viewed from your eyes everything coming towards you in pseudo 3-d' type thingy. You're in a tank and you find yourself travelling over a sort of corrugated landscape - up hill down dale, up hill, down dale. It's a brilliant and extremely effective effect - it really gets the old head bobbling up and down. Attacking you are troops, tanks on the horizon and the occasional attack 'copter passing overhead. Make it to the border before your tank gets blown to smithereens and you've made it! Oh, except for the small matter of Soviet Commander's personal helicopter you have to destroy. Rambo III's packed full of action, the graphics are quite nice (especially the tank bit) and there's plenty to do. Hmmmmm, yes. If you're looking for an absorbing shoot-'em-up to play you could do far worse than to shell out your spondies for this one. It's a lot better than the film, anyway.

A three part shoot-'em-up with loads to do, nice graphics and the emphasis on difficulty. Shame about the politics.

Pete Shaw

Other Reviews Of Rambo III For The Spectrum 48K/128K


Rambo III (Ocean)
Rambo Routs Rampaging Russian Regiments

Rambo III (Ocean)
A review by Tony Dillon (Sinclair User)

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