Genre: | Unknown Genre Type |
Publisher: | VNU Publications |
Cover Art Language: | English |
Machine Compatibility: | Acorn Electron, Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum Plus, Spectrum +2, Spectrum +3, Generic |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 24th November 1984 |
Original Release Price: | £0.40 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Author(s): | - |
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Easy to learn, fun to play but difficult to master.
They've certainly crammed a lot into the C64... You'll certainly need the save feature that's incorporated.
If you and a friend enjoy board games and fancy trying one implemented on a computer it's well worth buying.
It's fun to play at first, but I doubt you'll find it addictive. More suited to younger players, I'd say.
Compared to many a Spectrum game, this just isn't good value at £8.95.
The game lacks originality and has few saving graces - the graphics are fairly simple, the sound average, and the excitement non-existent.
The Magic Roundabout (Spectrum 48K)
Far from an arcade addict's taste, The Magic Roundabout is more for the younger user.
It doesn't live up to the blurb, which promises an 'imaginative quest'.
Chinese Juggler (Spectrum 48K)
It's fantastic fun at first, but this tails off as all the screens are more or less the same and all that changes is the speed and difficulty.
Amazing value for money... Beautifully presented and plays a high standard of chess.
The Master Memory Map For The Vic 20 (Commodore Vic 20)
The book descends into some childish tactics with characters such as Professor Von Chip and his robot Prototype, but it is comprehensively written and clearly laid out, with plenty of cartoons.
The Business Computer Guide (European Machines)
It's a good try, but this book can hardly be of lasting value. Machines come and go, prices and specifications change, relationships alter!
Learning With Adventure Programs (Spectrum 16K/48K/BBC A/BBC B/Electron)
Three adventures - The Hobbit, Valhalla and Snowball - are covered before a chapter on writing your own. A fifth chapter deals with The Quill.
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