Genre: | Adventure Game: Text/Illustrated |
Publisher: | Shards |
Cover Art Language: | English |
Machine Compatibility: | Dragon 32, Dragon 64 |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, BBC Model B, Commodore 64, Dragon 32, Spectrum 48K/128K & Tandy Color Computer 1/2 |
Compatible Emulators: | XRoar 0.33.1 (PC (Windows)) |
Original Release Date: | 22nd September 1984 |
Original Release Price: | £7.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Steve Maltz |
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A very disjointed adventure! The only thing I liked about it was the sound effects, but these alone are not sufficient to make up for the shortcomings. Read Review
Good value for money... The sound, graphics and presentation is a distinct improvement on Pettigrew's Diary. Read Review
Three-part modern day adventure involving an epic search for the legendary Safras sword and the challenges that follow. In text and high resolution graphics, with incredible sound effects.
The follow-up to Pettigrew's Diary, Operation Safras in fact, comes first. you therefore don't need to have solved Pettigrew's Diary first.
The cassette chronicles the adventures of Rupert James Pettigrew, secret agent extraordinaire, plucked from obscurity to embark on an epic journey to save his fellow agents, and rescue the legendary Safras sword from the evil hands of the enemy. But once found, the sword must be returned to its rightful place in the Safras caves, a task not to be taken lightly!
This part sets the scene for the adventures to come. All instructions are included in the text. When successfully completed, you are given a code.
You are given £500 and a limited amount of time to rescue the five agents. The countdown in hours (1 hour = 1 minute real time) is shown by the agent locator closest to you at any time. When an agent is rescued, his signal will disappear. This is a text adventure, with a vocabulary of over 150 words. Type the words in the normal format of ACTION OBJECT (ENTER).
All words may be abbreviated to three letters. To travel around either:
When this chapter is successfully completed, you are given a code.
This part consists of eight separate challenges, each fully illustrated. You must solve each adventure in turn in order to reach the final climax. Each section is preceded by a text screen. To leave this screen, press the Space bar and to return, press the @ key. To input commands, use the same method as in Chapter 2.
CLOADM (ENTER)
Each chapter is preceded by a leader page, while the main program is loading (This will take about a minute in each case).
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