Genre: | Strategy Game: Management |
Publisher: | Alternative |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128 & Spectrum 48K |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 17th July 1989 |
Original Release Price: | £1.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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Three enjoyable games on one load is what you get in the Oink! game. (I suppose that, if you want jokes too, buy the comic.) Read Review
Oink! is brilliant value for money and the games are all very playable. Read Review
Possibly disappointing for fans of the comic, but still a piggin' good game. Read Review
Across the far side of the galaxy, the deadly Moose Faced Warlocks of Thrunge are about to enter battle with the peace-lobing Fried Egg People of Nostrillia, legendary throughout infinity for their lack of armpit sweat...
But who cares about that anyway? You are Uncle Pigg, the porky proprietor of Oink! the world's funniest comic, and it is your job to get the next issue out on time.
With your own two trotters you've got to assemble pages featuring the zany zitty adventures of Peter and his Enormous Pimple, Rubbishman (The Crude Crusader) and that happy hooligan, Tom Thug.
For some reason, Mary Lighthouse, Campaigner for public morals and clean toilets has taken against Oink! and will do her beastly best to stop you!
'Butcher' back into it, and save Uncle Pigg's bacon. (P.S. The Moose-faced Warlocks won on penalties!)
Once the game has loaded and before a new game, the console screen shows the high score/game start page.
Pressing RETURN or FIRE will start the game and allow the clock to run.
The sub-game scores page will drop into view. This page shows the scores of the three separate sub-games and also the number of bonus panels. During play you may return to the console screen at any time by pressing F1. If you have any bonus panels in store you may distribute them to the required pages by using the joystick and FIRE.
By pressing keys 1-9 or joystick up/down, you may view the nine magazine pages to see how full they are.
To begin play of sub-gakes 1-3, press FIRE while on the relevant pages.
This will now show the current games score, etc.
Pressing FIRE again will start (or restart) the sub game.
Pressing the fire button while showing pages 4-9 will display informating relating to that screen. i.e. While displaying the jokes page you may view the jokes by pressing FIRE to cycle through each panel but only those that are filled.
The panels for the three sub-games can only be filled during play for that particular game. Additional bonuses panels are held in store to register on the FILL meter. The game is over when all pages are full.
There are twelve different screens. Clearing the first ten will fill the ten panels on page 1 and for each screen there will be an additional two bonus panels with i.e. 20 bonus panels for screens 11 and 12 all six bonus panels will be added to the main store. Additional panels are scored at random during play.
There are six different zones. At the end of zones 1 to 5, two panels per zone will be filled on page 2, with an additional two panels per zone going into the panel store.
Completing zone 6 will produce four more panels for the main store. Clearign the rubbish pile within a zone will add two more bonus panels. Additional bonus panels are scored at random during play.
In this sub-game you must search through the network of interlocking screens searching for the bonus panels. These are indicated on screen by:
B - Bonus Panel
P - Page Panel
? - Random life or bonus score
KEY - Needed to finish score
S - Random Score
L - Extra Life
The game must be completed before the copy date i.e. Midnight, 6th July.
The main clock keeps running throughout gameplay/console screen display etc.
If you lose all your lives on a sub-game, the main clock is advanced by a number of hours.
You always return to a sub-game at the screen/zone that you left it or where you lost your last life. You may leave a sub-game, return to the console screen using F1 and restart another sub-game if you wish.
When you return to the original sub-game it will be at the start of the screen/zone where you left it.
The object of the game is to clear all of the blocks from a screen by using a bar to bounce the pimple around the screen. At the same time you have to avoid or destroy the oncoming nasties.
The object of the game is to navigate through each zone. The zones are split into two sections. In the first section you must control Rubbishman's altitude with the joystick in order to fly over hazards or under bridges, etc.
There are a number of objects that cannot be flown over and these will cause the loss of a life if touched. In general, you should fly at ground level as much as possible. The power meter decreases faster the higher Rubbishman flies. If the meter reaches zero then a life is lost.
By hitting the bonus blocks a random amount of power, a random score and occasionally a bonus page panel is awarded. At the end of a zone comes a section where Rubbishman's altitude becomes fixed and the joystick allows him to move forward and backwards as well as up and down (right/left).
If the joystick is held in its most forward position then the speed of scroll will increase. A number of objects move towards Rubbishman at varying speeds. The boxes cannot be destroyed and so much be avoided. The oil barrels can be destroyed and will increase Rubbishman's power. The nasties can be destroyed.
You must manoeuvre Tom Thugmobile around the screen destroying blocks that cover the exits to other screens. Bonus panels are obtained by destroying the bonus blocks. The nasties come in two forms.
On entering a screen there will be a number of zombies. These move around the screen in a random manner and can be destroyed when shot. The homing drones always advance on Tom's Thugmobile.
When shot they become stunned for a random period after which they will start up again.
SHIFT-RUN/STOP
The following utilities are also available to allow you to edit the supplied screens of this game:
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