Genre: | Arcade Game: Platform |
Publisher: | Hewson Consultants |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Archimedes A3000, Atari ST, Commodore 64/128 & Spectrum 48K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 14th January 1988 |
Original Release Price: | £7.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | John M. Phillips |
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This is a game you have to play. The graphics are stunning, the sound effects brilliant - the sound of the characters' feet is a wonderful feat! Read Review
Fantastic graphics... Some levels are really fun... And the music is brilliant! Read Review
Brilliantly original arcade game. Demands fast reactions and thought and looks great. Rush out and buy it. Read Review
Another tower of strength from Hewson... Cunningly complex and well programmed, it's the neatest and nattiest platform variant yet. Read Review
Down on the planet Nebulus all is not well. Someone or something has been building giant towers in the sea and they didn't even apply for planning permission.
In the offices of Destructo Inc. you awake from your afternoon nap with the phone almost erupting on your desk. The boss is shouting about some little destruction job he's got for you. Still half asleep talking about the brand new Mk.7 Mini-Sub he's got for you and the words "pay rise" you're out of your office in a flash, leaving the phone dangling out of the window as the boss goes on to talk about the extreme danger involved...
'Rotational' 3D scrolling with precise hidden-surface removal running at 25 frames/second.
W - Left, E - Right, P - Enter door/go up on life, L - Go down on lift, C - Shoot Snowball/Jump (whilst walking) ENTER/C - Pause/Resume, BREAK - Abort
You may use a Kempston, Sinclair or Cursor joystick (auto-detected when FIRE pressed) if you wish.
On Title Page
1 - Select one-player game (default) 2 - Select two-player game 3 - Music/Sound Effects on (default) 4 - Music/Sound Effects off
You arrive at the bottom of each tower in your trusty submarine. Climb to the top of the tower within the allowed time. The towers are covered with various ledges, tunnels and lifts. You may also discover ledges which dissolve when you stand on them and slippery ledges which will push you left or right.
Flashing blocks and bouncing balls can be destroyed by shooting them but the silver rolling balls can only be stopped in their tracks for a few seconds. All other creatures are indestructible. If hit by a creature, you will tumble off the ledge and land a few levels down.
If you fall in the sea, you lose a life.
Entering the final door at the top of the tower sets off the destruction sequence. You are awarded bonuses for the time left and for technique and the tower will crumble into the sea.
When a tower has been destroyed you get back in your submarine and travel underwater to the next tower. (Commodore Only) — During this time you can pick up bonuses by catching fish. This is achieved by shooting air bubbles to capture the fish, which can then be collected.
Bouncing Ball: 100 points Flashing Block: 50 points
Bonus points while climbing a tower.
Extra life every 5000 points.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Nebulus suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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