Genre: | Sport Game: Action |
Publisher: | Ocean |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, BBC Model B, Commodore 64 & Spectrum 48K/128K/+2 |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st November 1985 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 90g |
Box Type: | Cassette Single Plastic Black |
Author(s): | Chris Roberts |
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A real winner... It's great running down the wing looking to centre the ball and your first goal, well, a dream come true! Read Review
I didn't manage to win or even score a goal against the micro - the last game finished with a goal kick and my man taking it kept running into the side netting... Read Review
An ideal present for football fanatics everywhere. Read Review
Football games always seem popular and Match Day should do well for Ocean. Read Review
Definitely one for the collection. Read Review
Playing against the computer is fairly difficult, but this game really comes into its own when other members of the family are involved, and soon an inter-family competition develops. Read Review
Welcome to Match Day, the soccer arcade game.
Match Day is no ordinary soccer game but a 3D action arcade style game where you control the action.
The game is seen from a 'camera-eye' view. The camera automatically scans the pitch.
Each team has its own colour strip (Red shirts, white shorts for the Home team, blue shirts white shorts of the "away" team) and is made up of a goalkeeper, defenders, midfield players and attackers. During the game, each player moves into position according to the standard football rules (i.e. according to whih side has possession, where the ball is, what position he plays in, etc).
You have control of the player in possession of the ball or that player who is best placed to tackle or intercept the ball.
With this player you can dribble, tackle, pass, head, block, trap, take corners and throw-ins and perform virtually all of the skills of real football.
To vary the strength of kick from soft to hard, the general rule is: Press keys/joystick to move your player forwards gives a hard kick/long throw, etc.
Press keys/joystick to move your player backwards gives a soft kick/short throw, etc.
The direction of the kick/throw/header can be changed by using the controls that would normally move the player in that direction as you press the kick/Fire button. To fully appreciate the very high degree of control you have over the ball requires much practice. Practice combined with accurate timing produces the most skillful players.
When the ball leaves the field and crosses either touch line, a member of the appropriate team automatically crosses over to take the throw. You now control this player who will take the throw when you press the kick (or fire) button.
Corner kicks operate in a similar way to throw-ins, the ball travelling towards one of nine positions. Note that with the three 'soft' kicks, the ball runs along the ground.
Goal kicks operate in a similar way to corner kicks with the three 'soft' forms running along the ground.
As in the rules of association football, at a centre the ball must travel forwards across the line. A 'soft' centre to the left or right will therefore move slightly forward of the centre line.
When the program has successfully loaded, you will be presented with the main menu which reads as follows:
To select any of these options, simply press the corresponding number on the keyboard to the option required.
One Player game: starts the game but for one player (home) against the computer (away).
Two Player game: starts the match for two players.
Define Controls: Lets you define the keyboard controls for players one and two. To define the relevant controls, simply press the required key for a certain function when prompted for that function. After all the keys have been defined for both players you will be returned to the main menu.
Keyboard: When this option is selected, the keyboard will now play in "keyboard mode", that is all controls for both players are via the keyboard.
When the game has first loaded, the computer will be in keyboard mode with the controls already defined as follows:
Player One : Cursor Left - Left, Cursor Right - Right, P - Up, ; - Down, DELETE - Kick Ball Player Two : R - Left, T - Right, O - Up, A - Down, C - Kick Ball
Note: SHIFT pauses the game. CTRL-SHIFT abandons the game. (Both SHIFT and CTRL keys cannot be defined as player controls)
Joystick: Switches the computer into "joystick mode".
Now play the game... Shoot to win!
Tape: *RUN (RETURN)
Disc: Insert disc, hold SHIFT and tap BREAK to boot.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Match Day suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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