Genre: | Adventure Game: Graphic |
Publisher: | Mastertronic Added Dimension |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128, MSX, Spectrum 48K/128K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st April 1986 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | David Jones, David Whittaker & Ray Owen |
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A gem of a game at a fantastic price. My advice - just buy it. I doubt you'll feel your money has been wasted. Read Review
Buy it. It's brilliant, and at £2.99 you would be a fool to miss out. Read Review
A very attractive game with large, colourful graphics. Read Review
Continues the incredible quality that has become a trademark of the Mastertronic Added Dimension range and is a worthy follow-up to the exceptional Spellbound. Read Review
I love the way the Knight bounces around and can pester the little innocent creatures that roam around, by asking them to push off or go to sleep. Read Review
An epic struggle of one man against a hostile universe... It'll keep you playing all (k)night! Read Review
This 48K version has fewer screens and the cast has to work harder as David Jones has pared down his original concept. But that doesn't mean you should give it a miss. Read Review
Spellbound received lavish praise... Knight Tyme should carry on the good work. Read Review
Spellbound set a new standard for budget games and Knight Tyme pushes that standard up even further. Read Review
After releasing Gimbal the Wizard from a self inflicted White Out Spell in Spellbound, Magic Knight has been catapulted through time to the future. This is his story, so here it is in his own words:
"I landed heavily on the transporter pad of the USS Pisces and while I was bending out some of the dents in my armour I was approached by a strange metal creature. It spoke 'Hi, Magic Knight, I am KLINK. I have been expecting you. Take this'. He then gave me a cubic object which I later learned was a Datacube. As I held it I became aware of a strange power inside me. Klink spoke again 'The Datacube will give you the relevant date for 25th Century life and reduce your Culture Shock to nil. It will fade away as you absorb its knowledge'.
As the Datacube transferred its data to my brain cells I started to formulate my survival plan. I will have to locate the Tyme Guardians, if they still exist and obtain a Tyme machine from them. But my first priority has to be to make contact with the starships Transputer since it programmed Klink to give me the Datacube."
The games use and enhanced version of windimation which players of Spellbound will be familiar with. This system allows the player to access windows in which the command choices are given.
Derby IV, the Transputer, can help you to start with. The advert to Spellbound may actually prove to be useful. A clown will help you to avoid dying of exhaustion. Sarab will tell you how to move the starship once you are wearing a valid ID Card. Use Gadget X for the save and load game facilities.
N - Left, M - Right, A - Up/Jump, Z - Down, SPACE - Fire
Use the Up (A) and Down (Z) keys in the menu to operate the finger. Or define your own keys.
Joystick:
Kempston, Cursor, Protek, Sinclair. Any programmable joystick.
LOAD"" (ENTER)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Knight Tyme suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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