C&VG


Knight Tyme
By Mastertronic Added Dimension
Spectrum 48K/128K

 
Published in Computer & Video Games #55

Knight Tyme

The story continues. First there was Finders Keepers. Then the excellent Spellbound. Now Magic Knight is back for his third adventure in Knight Tyme.

Tremendous interest surrounds this game. Not just because it's the latest of good old Knight's eccentric adventures but because it's one of the first games to be specifically written for the 128K Spectrum.

We were given a preview copy of the game which still required a little work before it would be finished.

Knight Tyme

But even so, our recommendation is simple: Buy it. It's brilliant, and at £2.99 you would be a fool to miss out. And 48K Spectrum owners have nothing to worry about as a shortened version of this epic will be released.

Spellbound ends when Gimbal the Wizard has been released from a self-inflicted White Out Spell and Magic Knight has been catapulted through time. He ends up on the starship USS Pisces somewhere in the 25th Century. The aim is to get Magic Knight back to his own time by finding the Guardians of Tyme.

You start off by exploring the ship but nothing much happens until you twig that you have to have an ID card. But how to get it? One of the computers can be made to produce a blank card and then you have to find a film, camera and someone or something to take your photograph. Get the idea? And don't forget the glue pot at this point. It's very useful.

That's only the start. There's a whole universe out there and it's going to take a long, long time before Magic Knight gets to go home.