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Genre: | Adventure Game: Text/Illustrated |
Publisher: | U. S. Gold |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amstrad CPC464, BBC Model B, Commodore 64/128 & Spectrum 48K/128K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st December 1987 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Stefan Ufnowski |
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Kayleth is brilliant - it's one of those adventures which need careful thought to sort out the puzzles. Read Review
Suffers from a woeful lack of location descriptions, thus paring the atmosphere down to a barely acceptable level. Read Review
The Zyroneans were an advanced, pacifistic civilisation, until the arrival of Kayleth and his obsessional craving for Chromazin, a rare mineral found in small quantities on the planet Zyron.
Now, Kayleth rules the Zyron skies with awesome power, using an Atomic Bisembler system to send down his powerful army of androids to enslave the Zyroneans and force them to claw-out the subterranean rocks to extract the precious one.
What is Kayleth?
Why are particular Zyroneans transported to the orbiting nerve centre of his domain, never to return?
How can this tyrant be eliminated?
Have you got the iron nerve and cunning required to defeath him before he completes the total destruction of your home planet?
You, a loyal Zyronean, have avoided capture long enough to set into motion a plan to liberate your beloved planet. However, as you are about to discover, event have overtaken you well laid schemes!!
The Zyroneans were an advanced, pacifistic civilisation, until the arrival of Kayleth and the ensuing destruction!
Kayleth's craving for chromazin (a rare mineral), found in small qunatities on Zyron) led him to this part of the galaxy. He dominated the Zyronean skies with awesome power. Using Atomic bisemblers, he sent down his androids to enslave the population and force them to claw-out the subterranean rocks to extract the precious ore.
You, a loyal Zyronean, had avoided capture and were planning a way to rid the planet of Kayleth. However, as you are about to discover, events have overtaken your plans!
Your beginning: 340 a.K.
Your mind struggles to free itself for an endless void only to observe the birth of a nightmare world.
You awake to find yourself encircled by metal bands, upon a conveyor belt which is moving ever closer to a pair of cold, steel claws which rhythmically descend and spew out a charge of electric blue light. Desperately you search your memory for a clue to the events that led you to this alien place, but no recollection remains in your brainwashed mind.
Your instinct for survival flares hot in the centre of your mind, urging you to struggle to free yourself from the encroaching claws, for who knows what they will bring, an end to a vague feeling of loss and desolation or the rending apart of your soul?
You must survive and search out the reasons behind a life which began but a moment ago. But beware you are not what you appear to be!!
In your search you will discover various locations which will stir your memory and begin the process of remembrance - Kayleth's Starship, the anicient city of Zyron, the Zap selection centre, which houses a laboratory complex, bodybanks and mind facsimile apparatus; The chromazin mines and reprocessing plant; The prison town of Zymogg.
You will encounter the dreaded Mokki Ray (who eats bipeds between meals), The Rock Gullet and the vicious Zemps (if you can first survive the Destroyer Droids).
Others you may encounter include Broznak, your host at the Oblivion Inn, Yagmok and the Astechs (Asterion Technicians) and many other peculiar inhabitants of Zyron.
Your challenge is to rid your home planet of the leech who is draining it dry and in so doing, discover yourself!
Kayleth has an extensive vocaulary of words which can be used to enter player commands.
To enter a command, just type in the action you want to perform, as an example, some possible commands are listed below:
These are a few sample commands but as you can see they range from simple two word (VERB NOUN) instructions to multiple action commands.
Phrases of multiple action nouns should be separated from each other with the use of AND or by a comma:-
Several separate actions may be included in one command but actions should be separated by a comma or the word THEN. If a noun is repeated in an action, the noun may be replaced with the word IT or THEM if plural.
The use of the word THE is optional, no full stops are needed to end a command.
If you are new to playing adventures then stick to two word (VERB NOUN) commands until you get the feel of the game. You will find that the computer will soon tell you if you type a command it doesn't understand.
LOOK - This will redescribe your current location if you lose your bearings! (For a closer inspection of an object, use the word EXAMINE then the name of the object.)
I or INVENTORY - This will tell you what you are carrying.
QSAVE - This will save your current state of play, to RAM, so that if you should accidently be killed, you may QLOAD to return to the scene of the crime without reloading a saved game from tape.
QLOAD - Loads previously QSAVEd game.
QUIT - This command will ask you if you want to play again and also ask if you want to restore a saved game.
SAVE GAME - This allows you to save the current game position. The saved game can be restored, when you return to the adventure, by answering YES to "Do you want to restore a saved game?".
LOAD GAME - Does just that, from your saved game on tape.
WAIT - There may be times in the game where being able to wait has distinct advantages. This command will let the game move on one move - longer waits can be entered by WAIT 5; WAIT 10; these can be used if you are stranded by the tide whilst investigating the secrets of Yagmoks' Island.
BOM - Not as violent as it sounds! Typing BOM (Back One Move) allows you to do just that. Useful if you go momentarily insane and destroy or disguard a useful piece of equipment or find that you've jumped into a cul-de-sac full of snarling beasties!!
If your thoughtless actions result in death, wait for the title page and then type BOM as your first command, this will give you another chance of survival.
GET ALL - Gets all available objects in your present location, but will not, of course get objects you have yet to discover!!
DROP ALL - Does that, but be careful with it!!
We have already seen examples like GO NORTH AND THEN WEST but to save wear and tear on the digits, abbreviations can also be used for directions - N, S, SW, etc. Also U for UP and D for DOWN.
The planet Zyron is suffering under the dictatorship of Kayleth. Everyone you meet is bound to be wary so you may have to prove your good intent before they will have anything to do with you!
Before you begin your quest, you will have to discover exactly what has happened to you in the recent past. There is definitely something not quite right with your head!! Solving this 'small' problem will open many doors and make the going a little less tough.
Finally, examine everything for clues or information on use, etc. The problems you will encounter will be logical and you won't be interfered with by hoardes of goblins, trolls or other illogical creatures who require you to perform obscure tasks to placate them!! (E.g. you won't have to wave the ham on rye in one hand whilst constructing a kitchen sink with the other in order to open a door!)
You would appear to be the only hope for your planet, and at the moment you're in no fit state to perform the task, so for the sake of Zyron, get your act together!
Note: A crack team of bug hunters have been in round the clock pursuit of these insidious creatures, only the most cunning and elusive bugs could have eluded their search and destroy tactics!!!
To load Kayleth from tape, make sure that PAGE=&E00 and then type CH."" and press RETURN. When the loading is complete, a message will appear asking if you wish to start a new game or load a saved game. To commence play, simply answer the prompt for a new game and you will be at the start of one of the most fascinating computer experiences available. If you wish to continue a Saved game, respond appropriately to the prompt and insert the cassette of your saved game (fully rewound) into your cassette recorder, press PLAY and then press RETURN as instructed on the screen.
Note that the Save and Load Game options will not function on the disk version of Kayleth due to memory constraints.
This adventure is available across many computer formats and I can'ttake the credit for solving all of the puzzles. However there are manysubtle differences (and a few big ones!) from machine-to-machine. Fortunately, the BBC and Electron versions are exactly the same. The best advice I can give in following this solution is take great care with the AZAP CODEs - type in any code wrong and it's curtains for you! Also the game has a RAM save option executed by QSAVE and QLOAD. Use it!
You begin this adventure strapped to a conveyor belt. BREAK theBANDS holding you then go U and U again. PULL the LEVER here to stop the robots. Now go D and EXAMINE the MACHINERY. You will find some tape.GET the TAPE and go N and GET the FUSE. Now go E and E then EXAMINE the CHAIR. A knob, you say?
TURN the KNOB and some gloves will appear. GET the GLOVES and WEARTHEM before going S. EXAMINE the CABINET in this room and you will beable to GET a CANISTER. Now, OPEN the TAPE. It will begin to dissolve,but the gloves will protect you from death. PUT the TAPE ON the CANISTERand it will dissolve it to leave Dexta, Serta and Masta. GET ALL of these and go W. INSERT the SERTA and OPEN the first APERTURE. You willpass through. Now EXAMINE the APERTURE and note the code ('ROO'). Go Uand EXAMINE the second APERTURE for another code ('DHT'). OPEN IT thenEXAMINE the CONTROLS. You'll find another code ('ELY').
Go D and entering AZAP CODE ELY will teleport you. From this new location, go U and OPEN the PYXIS. Type YES at the "Are you sure?" promptand two lenses will fall out. GET the LENSES then GO ELEVATOR. EXAMINEthe elevator PANEL to discover there are three floors within the complexand PRESS M2 to visit the top one. LEAVE. REMOVE the SERTA from yourdata slot so you can TALK WITH YAGMOK. (He doesn't converse with you ifyou don't!)
The riddle he gives you is rubbish and his first sentence is the answer to the problem. Simply ASK YAGMOG FOR KEY. (Doh!) Now GET the KEY(It's also a badge!) and GO ELEVATOR again. PRESS G to get to the groundfloor then LEAVE, DROP the LENSES and GO ELEVATOR again. PRESS M2 to getback to where you were and LEAVE. Now you can go N and GET the PYRAMID.
Go S and GO ELEVATOR, PRESS G and LEAVE all over again. Now DROP thePYRAMID too. Go S and DROP the MASTA. INSERT DEXTA into the slot then goS again and GO ZYMOGG. The Dexta will sheild you from the beams!
Go S yet again and GET the QNUTS. Now go N and NW - answer the promptYES - and N before EXAMINEing the EARTH. Wowee, a likkle nodule plant! GET the NODULE and go N, W, D, E and GO TUNNEL. Your way will be barredso FIRE PLASMA to blow away the obstruction! Go E and EXAMINE the SHELVES to find a suit. GET the SUIT and WEAR IT. Also GET the BAR thengo D to find a skimmer. ENTER the SKIMMER and EXAMINE IT to find it'smissing a fuse. That one you found right at the beginning, no less - soINSERT FUSE IN SKIMMER at once and render it operational. Leave it for awhile though and go U and GET the CUBE. Come back D and now BOARD theSKIMMER and RIDE IT over to Yagmok's island. (If you don't get there, WAIT 5 or WAIT 10 then RIDE SKIMMER again until you do!)
On the isle, go SW and E then EXAMINE the RUBBLE to uncover a hatch.WEAR BADGE then OPEN the HATCH. Go D it and GIVE the QNUTS TO DRIBBLE who will slobber at you in gratitude! Go D and D again then go E andDROP the NODULE. Go E and GET the COAT. EXAMINE the QUARTERS to find another code ('EPO') before going W. RIDE the HOOP to make it throughsafely then go U, U, W and NE so you can BOARD the SKIMMER again. RIDEIT back (WAITing if the tide's in before trying again!) then go U, W, D,W, U, E and D. EXAMINE the ASH and you will find a ball!
GET the BALL and go U, S, S, W, SE and W. GET the MANUAL here, READIT (for a hint about the tree-puzzle) then DROP IT. Go E and GO ARCHWAYbefore going N. REMOVE the SUIT and DROP IT then WEAR the COAT instead.It will glow. REMOVE the DEXTA and GET the MASTA and INSERT IT. GO intothe DOME - Masta protecting your passage - and GO PLATE and it will descend. Now go D, SW and S to a pool. EXAMINE the POOL to find a cutterand GET CUTTER.
REMOVE the MASTA now and DROP IT. INSERT the SERTA and you can GET the ORE. Go U and U then GO PLATE again. Now go E and PLACE the ORE INthe CHUTE. Nothing will happen until you PRESS the BUTTON then a tubewill fall out. GET the TUBE then continue W, SW and N. GET the LENSES now and go N, N, NE, N and E. You are confronted by Mokki-Ray. SPIN theBAR to get rid of it and go E and U. WEAR the LENSES before venturingfurther.
FLIP KNOT. You will be asked "Are you sure?" and reply YES. The doorwill fly open but provided you are wearing the lenses, you will be protected from the light. GET the TABLET and the light will vanish. REMOVEthe LENSES and DROP THEM. Now EXAMINE the TABLET for the code 'AKN' anda cryptic message spurring you to BREAK the TABLET. There's a rod inside so GET ROD before going D, W, SW, S and S.
GET the PYRAMID again and GO ELEVATOR. PRESS M1 and LEAVE. Go D andtype AZAP CODE AKN to teleport. Now go U, SE and E. WHIRL the ROD to dispel the Zemps then go S, W and GO SOCLE. Inside of it, DROP PYRAMIDAND CUBE then go E, GET the DIME, go back W, GO SCOLE and DROP the RODto complete the magic three. The socle will be lowered. Go D and GET MORTAR AND POD. Now go U again, GO SOCLE and go E, N, E, NW and D. Type AZAP CODE ELY to teleport again.
GO U and GO ELEVATOR. Inside, PRESS G and LEAVE. Go S and S and GOZYMOGG before going S a third time. GIVE DIME TO BROZNAK and he willlead you through a secret door! Inside here, go E and GET BOTTLE thenback W. Go N, N and W and EXAMINE the DEBRIS to discover Yurek, your other self! DROP the DEXTA to free up inventory space then GET YUREK and DROP YUREK to wake him up. GET the DEXTA before you forget it andGIVE POD TO YUREK. Now you need to REMOVE the SERTA cartridge, DROP ITand INSERT the DEXTA one before you GET YUREK again!
Walk E and GO ARCHWAY. He will be protected by the pod. Go N and Nthen GO ELEVATOR. PRESS M1 and LEAVE. Now go D and type AZAP CODE EPO.
Go U and FIRE PLASMA to blast away the blocakge. Go D and type AZAP CODE ELY.
Go U and GO ELEVATOR again. This time, PRESS M2 then LEAVE. Go Wand EXAMINE the DOME. It's hollow! PUT TUBE IN INDENTation then PUTYUREK IN INDENTation. Don't worry as the game freezes...you are beingtransported into your old self! Now, GET BOTTLE, BALL AND MORTAR and goE. GO ELEVATOR, PRESS M1 and LEAVE. Go D and type AZAP CODE EPO.
Go U, S and - Whoa! You've been captured by a plant! Go D and D thenPUT BALL IN HOLE. A technician will appear. TALK TECHNICIAN and he willdrop a bulb. GET the BULB and then go N and D. Type AZAP CODE ELY thengo U. GO ELEVATOR, PRESS G and LEAVE. Now go S, S and E.
POUR WATER ON COMPOST then PLANT BULB IN COMPOST. It will turn intoa flower but don't take it. Instead, WAIT 10 and WAIT (so wait elevenmoves in total) and the flower will run to seed. GET the SEEDS and DROPSEEDS IN MORTAR. The two will make Tae Essence, a very potent poison!
Now go back W, N and N and GO ELEVATOR. PRESS M1 and LEAVE. Now goD and type AZAP CODE DHT.
Go U and rearrange all of the separate codes backwards to spell OPENKAYLETH DOOR. After you've typed this, you are one move from completingthe whole game.
To kill Kayleth, you must type THROW ESSENCE IN POOL. Anything elsewill kill you too...and you wouldn't want to miss the 'spectacular' congratulatory screen, would you?
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Download | What It Contains |
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A digital version of Kayleth suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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