Genre: | Unknown Genre Type |
Publisher: | Psytronik |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on 5.25" Disc |
Available For: | Commodore 64/128 |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 18th January 1984 |
Original Release Price: | Unknown |
Market Valuation: | £4.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Richard Bayliss, Trevor Storey & Georg Rottensteiner |
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They are hunters of supernatural beings, ghosts, demons, zombies and evil spirits. Join Trev and Georg as they fight their way through dark places using guns and mind-powers.
Are you man enough to send the evil back to hell? Well, what are you waiting for? Grab your shotgun and get going!
Fight your way through 72 challenging screens full of arcade style action and mayhem.
Reports of supernatural sightings have been coming in from all over the country and Trev and Georg are on the case! Georg is very handy with a shotgun, useful for getting rid of any unwanted zombies, reanimated skeletons or freakish lab experiments gone wrong, and Trev is gifted with incredible mind powers. These give him a special link with the spirit-plane - and the ability to send demons back to whatever hell-hole they crawled out of.
Guns 'N Ghosts is an intense action game with a variety of play modes that offers a particularly rich two-player co-operative adventure - so get a friend round, plug in an extra joystick and kick some undead ass!
In game both players are controlled via a similar method. Push the joystick left or right to move and up to jump. Fire is the attack button; for Georg you just tap the button to fire your shotgun, whereas the player controlling Trev needs to keep the button held down.
To reload shotgun shells, Georg needs to stand still (when he is reloading, an animation will play and you'll see the depleted shells on the HUD light up).
Press P on the keyboard to pause and un-pause the game. This function is not available for GS users.
When the game has loaded, the high score table is displayed and you are presented with the option of selecting a game mode and turning music on or off. Using the joystick plugged into port 2, push up or down to choose game mode and left or right to swap between music and sound effects.
The different game modes are as follows:
A number of power ups are dropped by dead enemies. These are illustrated and described on the following page. Note: If you grab a power-up designed for the other player, it will boost your score!
Extra Bullet | ... | Awards additional capacity to the ammo chamber of Georg's shotgun, meaning he has to reload less often |
Super Bullet | ... | Gives Georg 10 sacred silver bullets that kill enemies dead with a single shot |
Increased Mind Power | ... | Increases the range of Trev's attack (maximum of five) |
Demon Blood | ... | Gives Trev 10 one hit kills using his psychic attack |
Weapon Speed Up | ... | Awards the player who collects it with a weapon power up. Reduces the time it takes for Georg to reload, and for Trev's psychic power to kill. |
Extra Life | ... | Awards the player who collects it with an additional life |
Shield | ... | Awards the player who collects it temporary invincibility |
Guns 'N Ghosts was originally developed by Georg Rottensteiner as 'Supernatural' and was written as a series of coding tutorials.
It is also the first game to feature Georg Rottensteiner and Trevor Storey as playable characters.
Hold SHIFT and RUN/STOP.
If loading the disk version, insert disk and type LOAD "*",8,1 (ENTER).
When the "Ready" prompt appears, type RUN (ENTER)
.
If loading the cartridge version, turn off your C64/128, insert the cartridge and turn the computer on.
The game is NTSC-compatible but runs slightly faster and hence is slightly harder.
Code & Design: Georg Rottensteiner
Graphics/Design/Box Art: Trevor Story
Music/Sound Effects: Richard Bayliss
Testing: Christian Rottensteiner
Testing/NTSC Testing: David Simmons
Manual: Jason MacKenzie
Cartridge Hardware: Tim Harris
The following utilities are also available to allow you to edit the supplied screens of this game:
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