Guns 'N Ghosts ============== Introduction ------------ They are hunters of supernatural beings, ghosts, demons, zombies and evil spirits. Join Trev and Georg as they fight their way through dark places using guns and mind-powers. Are you man enough to send the evil back to hell? Well, what are you waiting for? Grab your shotgun and get going! Fight your way through 72 challenging screens full of arcade style action and mayhem. The Story --------- Reports of supernatural sightings have been coming in from all over the country and Trev and Georg are on the case! Georg is very handy with a shotgun, useful for getting rid of any unwanted zombies, reanimated skeletons or freakish lab experiments gone wrong, and Trev is gifted with incredible mind powers. These give him a special link with the spirit-plane - and the ability to send demons back to whatever hell-hole they crawled out of. Guns 'N Ghosts is an intense action game with a variety of play modes that offers a particularly rich two-player co-operative adventure - so get a friend round, plug in an extra joystick and kick some undead ass! Game Controls ------------- In game both players are controlled via a similar method. Push the joystick left or right to move and up to jump. Fire is the attack button; for Georg you just tap the button to fire your shotgun, whereas the player controlling Trev needs to keep the button held down. To reload shotgun shells, Georg needs to stand still (when he is reloading, an animation will play and you'll see the depleted shells on the HUD light up). Press P on the keyboard to pause and un-pause the game. This function is not available for GS users. When the game has loaded, the high score table is displayed and you are presented with the option of selecting a game mode and turning music on or off. Using the joystick plugged into port 2, push up or down to choose game mode and left or right to swap between music and sound effects. Game Modes ---------- The different game modes are as follows: 1. 1 Player Georg A single player mode featuring Georg as the hero (shotgun attack, two shots per reload, long range) 2. 1 Player Trev A single player mode featuring Trev as the hero (psychic attack, unlimited uuse, short range) 3. Brothers A two-player mode, with player one controlling Georg and player two controlling Trev. Both players can kill the enemies independently with their own powers. 4. Co-operative Play A two player mode, with player one controlling Georg and player two controlling Trev. In this mode the enemies must be caught by Trev's psychic power, and then shot by Greg. This is the most challenging way to play the game! 5. Double Georg A two player mode, with both players controlling Georg as the hero (shotgun attack) 6. Double Trev A two player mode, with both players controlling Trev as the hero (psychic attack) Power Ups --------- A number of power ups are dropped by dead enemies. These are illustrated and described on the following page. Note: If you grab a power-up designed for the other player, it will boost your score! Extra Bullet ... Awards additional capacity to the ammo chamber of Georg's shotgun, meaning he has to reload less often Super Bullet ... Gives Georg 10 sacred silver bullets that kill enemies dead with a single shot Increased Mind Power ... Increases the range of Trev's attack (maximum of five) Demon Blood ... Gives Trev 10 one hit kills using his psychic attack Weapon Speed Up ... Awards the player who collects it with a weapon power up. Reduces the time it takes for Georg to reload, and for Trev's psychic power to kill. Extra Life ... Awards the player who collects it with an additional life Shield ... Awards the player who collects it temporary invincibility Trivia ------ Guns 'N Ghosts was originally developed by Georg Rottensteiner as 'Supernatural' and was written as a series of coding tutorials. It is also the first game to feature Georg Rottensteiner and Trevor Storey as playable characters. Loading ------- Hold SHIFT and RUN/STOP. If loading the disk version, insert disk and type LOAD "*",8,1 (ENTER). When the "Ready" prompt appears, type RUN (ENTER). If loading the cartridge version, turn off your C64/128, insert the cartridge and turn the computer on. PAL/NTSC -------- The game is NTSC-compatible but runs slightly faster and hence is slightly harder. Game Credits ------------ Code & Design: Georg Rottensteiner Graphics/Design/Box Art: Trevor Story Music/Sound Effects: Richard Bayliss Testing: Christian Rottensteiner Testing/NTSC Testing: David Simmons Manual: Jason MacKenzie Cartridge Hardware: Tim Harris