Genre: | Sport Game: Action |
Publisher: | Audiogenic |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amstrad CPC464, BBC Model B, Commodore 64 & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 1st September 1987 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Gary Gray |
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A fair attempt at a cricket simulation. I just feel that it may have limited appeal. Read Review
An original addition to anyone's software library. But it does have some niggling problems that prevent it being one I'll be spending my Sunday playing! Read Review
Its appeal is limited. Those who don't understand cricket may find it boring, while the purist will probably think it 'just isn't cricket!'. Read Review
A fair attempt at a cricket simulation. Read Review
GRAHAM GOOCH'S TEST CRICKET is an accurate simulation of the game which allows you to stage test matches in your own living room - with the aid of your home computer.
There are two modes of operation. Simulation mode is like watching a game of cricket - once you've chosen the teams and the game is under way, you can just sit back and watch it if you like. However, you needn't just be a spectator - whether your team is batting or bowling, you can make tactical changes whenever you wish. In arcade mode, you must be alert at all times. A careless stroke or a loose over could cost the match.
The first section of the program allows you to select your teams - just follow the instructions in the program. When you have chosen two teams, the main program will load.
A - Left, S - Right, W - Up, Z - Down
; - Left, : - Right, Cursor Up - Up, / - Down
To help you get your timing perfect, a small coloured square appears in the top left hand corner of the screen. The square changes colour from white to yellow, and finally to black, indicating when it is too early, just right and too late to press SPACE. At higher skill levels the indicator is only yellow for an instant - but at lower levels, it stays yellow much longer. However, because the indicator is not there to help you during a game, you should learn to get the timing right by watching the players, not the indicator.
There is no need to alternate the keys when you are practising bowling.
The Space bar is the equivalent of the fire for both players.
First of all, you must decide whether to play a one day match (one innings per side, limited overs) or a test match (two innings each, unlimited overs). Press SPACE when your choice is highlighted.
Next select a one or two player game (in a one player game, the computer will control the visiting team), then choose between Simulation and Arcade mode. There are nine skill levels ranging from 1 (easy) to 9 (very difficult). Controlling the batsman or bowler in Arcade mode requires skill and concentration, so before the game starts you can practise if you want.
Before the bowler starts to run up you have the opportunity to change the batsman's tactics. Push the forward key to make him play aggressively, back for defensive batting. Press SPACE only to make the batsman play a normal game.
A bleep will sound to confirm that the computer has accepted your instructions. Remember that the batsman won't be able to hit every shot to the boundary (and he might well get himself out) if you ask him to play aggressively. Playing defensively the batsman is less likely to get out, but he won't score so many runs either.
Use LEFT/RIGHT to determine the bowler's tactics; just before he starts his run up, move the joystick left for an offside attack or right for a legside attack. As usual a bleep will sound to confirm that the computer has accepted your instructions.
In Arcade mode the batsman always plays aggressively and SPACE is used to determine the timing of each stroke. If you don't press the SPACE at all, then the batsman will offer no stroke. Mistime your stroke, and you may hear the wicket tumbling behind you. Time it just right, though, and you may send the ball crashing into the stand for a six, or speeding towards the boundary for a four.
Press the key for left to change for an offside attack, or right to change to a legside attack, then press SPACE to start the run-up. In the one player game, you can improve the bowler's performance by pressing left and right during the run-up. The faster you alternate the keys, the more effort he puts into bowling - an indicator at the bottom right shows how much. If you don't press any key at all the bowler may well play below his best.
You must also control when the bowler releases the ball - press the SPACE when you think the time is right. If you press too early he will bowl a full toss - too late (or not at all!), and he will probably bowl a bouncer high above the batsman's head which will count as a wide.
You can choose to practise either batting or bowling. After every six balls, you can either continue practising, change the skill levels or start the game. Only one player can pactise at a time; even if you have selected a two player game (use the Home Team's keys).
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Graham Gooch's Test Cricket suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) | |
A digital version of Graham Gooch's Test Cricket suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) |
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