Cricket is a tactical game of many subtleties which make it
interesting to watch and difficult to play.
For the same reasons, trying to simulate cricket on a
computer accurately would appear to be a near-impossible
task. Audiogenic have made an attempt and produced
Graham Gooch's Test Cricket.
The object is towin a cricket match. You can play one of
three types of limited over cricket or a full two innings test
match. The teams are England and Australia, but you can
alter the data statements in the program to change the
names of the teams and the players, together with their
batting and bowling averages.
Initially you enter the team selection program which allows
you to choose the teams from two squads of players. I think it
would help if the lists included some information about the
players, for instance whether they are batsmen, bowlers,
wicket keepers or all rounders.
Once the teams have been selected you decide what type
of match you wish to play, whether you require a one or
two-innings game and if you want the simulation or arcade
mode. The simulation mode is where you just watch the
game happen and occasionally chip in to change the
bowlers. Next, you must choose your skill level, and who your
team's wicket keeper and slip fielder will be. Be careful here.
The first time I played the game I put Botham in the slips and
found later that this prevented him from bowling.
If you win the toss you can bat first or put the opposing
side in. Take my advice: If you get the choice, bat second -
The game lasts longer that way. Bowling takes a little practice,
but after a while it is possible to make some reasonable
deliveries.
I found batting, on the other hand, extremely difficult, even
at the first skill level. The main reason is the speed of the
opposition bowlers. They get through an over in less than 30
seconds.
The colour scheme is predominantly green, with some
white used for the players' bodies and the crease markings.
Very small amounts of yellow and black are also used. The
playing screen is extremely bright and it didn't take me long
to swap the colour monitor I normally use for a black and
white portable television.
The view you get is from behind and slightly above the
bowler. The graphics, while not anything to write home
about, are adequate.
The sound is pretty awful - every time you start the
bowler's run up there is an annoying beep. The other sounds
are the thwack of the ball hitting the bat or pads, a slightly
different thwack when the ball catches the edge of the bat
and a sound like bacon frying to represent applause.
There are several ways a batsman can be out: Bowled,
l.b.w., caught behind by the wicket keeper or slip fielder and
caught on the boundary.
For some reason the boundary fielders drop catches nine
times out of ten when I'm bowling, but never miss a catch
when I'm batting. There is one other way of getting out and
that is by being run out. You never actually see it happen
though.
The instructions for the game are concise, easy to follow
but by no means complete.
Graham Gooch's Test Cricket is a fair attempt at a cricket
simulation. I just feel that it may have limited appeal. Those
who don't like or don't understand cricket may find the game
boring, while purists will probably think it "just isn't cricket!"