Genre: | Game: Puzzle |
Publisher: | Codemasters |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Commodore 64/128 & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 15th January 1991 |
Original Release Price: | £2.99 |
Market Valuation: | £3.39 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Chris Graham, The Oliver Twins, Paul Ranson & Peter J. Ranson |
There are 0 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
Another great Dizzy arcade game following in the footsteps of Kwik Snax and Fast Food. Read Review
It all looks rather simple, but in the best traditions of puzzle games. Read Review
It all looks rather simple, in the best traditions of puzzle games. Read Review
Simple, eh? Yep. Boring, eh? Yep. In fact, completely tedious, eh? Yep, 'fraid so. Anything to do with Dizzy? Nope. Read Review
Dizzy's in his fantastic toy factory! Fit magic shapes into Grand Dizzy's invention to make new and exciting toys!
Panic Stations, Conveyor Belts, Vacuum Tubes and more! Amazingly addictive! Keep a cool head ... Don't Panic Dizzy!
One day, Grand Dizzy was putting the finishing touches to his brand new toy-making invention.
"Just got to tighten this last nut and we're ready ... oooOOOh ... eekk!" shouted Grand Dizzy as the spanner slipped and he fell to the floor.
"UURGH!!" moaned Grand Dizzy, "I've got a cracking eggache, now I'll never finish testing my new toy making machine. Whatever shall I do?!"
"Don't Worry!", replied Dizzy, "We'll help you!"
So Dizzy, Daisy, Denzil, Dylan, Dozy and Dora helped Grand Dizzy to the machine and manned their stations.
Whilst Dizzy grabbed the conveyor belt controller, the others went upstairs and threw the Magic shapes down the chutes.
"Click, Crunch ... Cough, Splutter", the machine kicked into action!
"ooooOOh, SLOW down...! Hang on...! Too fast...!", cried Dizzy, but the others couldn't hear him. The toy making invention just kept getting faster...!
Like all of Grand Dizzy's inventions, the magic toy making machine doesn't quite work as well as it should. All of it's cogs and wheels constantly need fuelling with the special magic shapes. The Chutes from which the shapes emerge continually descend; when they reach the shape guard at the bottom of the screen the toy machine will seize up. The only way to keep the chutes from reaching the bottom is to fit lots of shapes through the guard and into the machine.
O - Left, P - Right, ENTER - Fire
H - Toggle Pause, BREAK - Quit Game
You may use a joystick if you prefer.
LOAD"" (ENTER)
On 128K models, use Loader.
Program: Big Red Software
Design: The Oliver Twins
Graphics: Pete Ranson, Chris Graham & Jonathan Smyth
Project Director: Philip Oliver
Production: Stewart Regan & Shaun Savage
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.