Genre: | Unknown Genre Type |
Publisher: | Crash |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st February 1989 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Author(s): | - |
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Biggles consists of two separate games. The other game, on the flip side of the tape, is essentially a flight simulator with the added objective of rescuing Biggles' friends.
As in the prequel, graphics are very colourful and well-animated without too much clash.
The 'greatest show on earth'...? What a joke! It looks like it was programmed by the clowns.
Computer Maniac's Diary 1989 (Domark)
The blurb on the inlay asks "Who said a diary can't be fun?" Well, whoever it was, he was certainly right in this case.
Double Dragon (Melbourne House)
When you've completed it - on about the second attempt - you're unlikely to return to it.
What really makes Dynamite Dan a great game is its sheer playability... It keeps you glued to the screen for hours.
A game to haunt your worst nightmares. Combat is probably the worst due to the dead-sloth speed of screen update, sluggish control responses, slow firing weapons and jerky enemies.
No addictive qualities at all, due to monotonous gameplay and pathetic graphics.
On my first few plays I was impressed. But as I got better and better, the game got worse, presenting neither new background graphics nor enemy vehicles.
Although G.I. Hero has original qualities, it is ultimately very yawn-inducing.
The Growing Pains Of Adrian Mole (Ricochet)
If you're a fan of the books and/or TV series, this contains similar humour, some of it taken directly from the books, and some of it brand new material.
A fairly playable fame, albeit rather repetitive and difficult, with a fast and well thought-out multi-load.
Severely lacking in addictive qualities - the layout of the screens is unimaginative and boredom soon sets in.
It's very difficult to see what's happening on later stages, with lots of bullets swirling over a repulsive purple background. Disappointing.
The Lost Legacy Of Xim (Skyslip)
Only detectives desperate for a new case should consider this one.
While not a bad game, the constant deaths mean only the most determined will persist with this.
The sheer amount of missions, the variety of gameplay and toughness make this a formidable challenge which should keep you playing for ages.
There's very little originality, but playability makes up for it.
Operation Hormuz (Again Again)
Gameplay is tough; keeping an eye on both the main screen and the radar scanner, while dodging enemy missiles and selecting weapons, is demanding.
First impressions of Level One are of a very monochromatic, and rather budgetish arcade adventure. Further investigation improves things but never so really addictive.
Just a shallow shoot-'em-up masquerading as something more interesting - "doughnut" buy it!
A well-implemented, no-nonsense combat game which is a good buy if you haven't got a decent martial arts beat-'em-up in your software collection.
Skateball (Electronic Arts/Ubisoft)
The first levels are great fun on their own, and when the pits and spikes turn up it becomes both harder and side-splittingly funny!
With three skill levels and a great 128K soundtrack, this is an action-packed shoot-'em-up well up to the standards of the previous two games.
There's a chronic lack of both colour and long-term appeal - later levels neglect even to change the monochromatic colour of buildings.
Although the characters in the game look great, the 'cardboard cut-out' 3-D is confusing, with dodgy collision detection making it almost unplayable.
Blackbeard's addiction isn't particularly long-lasting but it does create a fun atmosphere that will last at least a few weeks.
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