Crash


Techno-Cop

Author: Stuart Wynne
Publisher: Gremlin
Machine: Spectrum 48K/128K

 
Published in Crash #61

Driving away the criminal element

Techno Cop

In the future, street crime and WWIII seem indistinguishable.

You begin the game in your Vmax Turbo Interceptor with hordes of DOA cars trying to force you off the road. You respond by blasting them to pieces, but the real work begins when you get called to crime scenes. Once you arrive the game switches to a side-on view of you walking through an apartment block. Gunning down criminals earns extra points, but watch out for civilians.

The driving blast-'em-up section has been done to death recently and Techno Cop is one of the weaker, more repetitive versions. The other section is no better, simply being a case of remembering where you found the criminal last time. Techno Cop is mildly addictive, at least to start with, but offers little originality to keep you playing for long.

Techno Cop

MARK ... 51%

The Essentials

Joysticks: Cursor, Kempston, Sinclair
Graphics: the road scrolls fairly smoothly, but the buildings are dull and monochromatic
Sound: a noisy 128K title tune and some quiet in-game engine noises and footsteps
Options: definable keys

Stuart … 59%

Overlander crossed with Robocop, and no multi-load... Sounds a promising concept, and the first car stage is certainly very smoothly programmed. But there's a chronic lack of both colour and long-term appeal - later levels neglect even to change the monochromatic colour of buildings. Disappointing.

Stuart WynneMark Caswell

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