Genre: | Unknown Genre Type |
Publisher: | Argus Press |
Cover Art Language: | English |
Machine Compatibility: | Dragon 32, BBC Model B, Acorn Electron, Spectrum 48K, Spectrum 16K, BBC Model A |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st April 1987 |
Original Release Price: | £1.00 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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Congratulations to Microprose for turning a much maligned format into an incredibly addictive game.
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This is a great game and there is no reason why it shouldn't go straight to the top of the charts.
Hollywood Hijinx (Infocom/Activision) (Commodore 64/128)
Hollywood Hijinx takes an excellent swipe at the movie industry and will be loved by film buffs everywhere, plus, of course, anyone else who enjoys state of the art adventuring.
Magic Madness (Anco) (Commodore 64)
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An excellent package, well presented and superb value for money.
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A game in the same humorous vein as Hampstead and Terrormolinos with lots of "can't do that, John" cockney phrases (which don't quite work) thrown in.
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Not many machines could match the quality of the Atari ST version but the C64 comes close.
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Compared to Mastertronic's other games, Feud is an old one with a new twist. The twist may be good, but it's not good enough.
Hyper Bowl (Mastertronic) (Commodore 64/128)
There are ten different ships you can choose to pilot, each offering a different combination of speed, acceleration, friction rating.
Imagination (Firebird) (Spectrum 48K/Plus)
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This game should appeal to those people who loathe spending hours searching for exactly the right combination of words necessary to solve a particular problem.
Molecule Man (Mastertronic) (Commodore 16/Plus 4)
This game doesn't have sufficient appeal to sustain interest for long.
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There's no real lasting value here... The four rivers can easily be navigated in a couple of evenings.
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The first game is low quality... The second one is dreadful. This would struggle even as a budget title. At full price, Ocean, it's the pits.
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Jail Break (Konami) (Commodore 64)
This one just doesn't make the grade... Graphics are at best blocky and the action limited - you and the convicts can only move and fire in four directions.
10th Frame (US Gold) (Amstrad CPC464)
A disappointing game that looks more like a single event from a multiple sports game than a standalone project.
Grange Hill (Argus Press) (Spectrum 48K/128K/+2)
A curious hybrid of arcade hybrid of arcade and traditional adventure, yet I didn't find the game inspiring either in gameplay or presentation.
Murder Off Miami (CRL) (Commodore 64/128)
A reasonable attempt at a whodunnit adventure, but I found the atmosphere lacking, although I couldn't put my finger on what I thought was wrong.
Into The Eagle's Nest (Pandora/Interceptor) (Commodore 64)
A thoroughly enjoyable game. Perhaps not quite top notch but Pandora shows definite signs of promise.
Masters Of The Universe (US Gold) (Commodore 64/128)
Masters fans will be keen on the game, but I don't think it will appeal to general adventure players.
The Fifth Axis (Activision/Loriciels) (Commodore 64)
A challenging game... Graphics are good and fast, with the little man being superbly animated.
The Challenge Of The Gobots (Ariolasoft) (Commodore 64/128)
This must rate as one of the best shoot-'em-ups of all time. Defender deluxe!
Aliens (Activision) (Commodore 64)
A typical American multi-screen game in which fast action takes priority... As there is a completely different UK version, it does seem, unbelievably, a film has managed to inspire two good spin-off games!
Return Of The Space Warrior (The Powerhouse) (Commodore 64/128)
Very poor... Screen after screen of bumper car action gets very boring and dull graphics don't help.
Tomb Of Syrinx (The Power House) (Spectrum 48K)
This game is dreadful. Every time you move, you have to wait for the screen to catch up with you.
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