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Robocop (Ocean) (Amiga 500)
Robocop on the Amiga will succeed, as it has done on every other format. But more attention to detail would have been nice - it could have been superb.
Falcon Mission Disk 1 (Mirrorsoft) (Amiga 500)
Falcon Mission Disk 1 is big, it's involving and it manages to take the capabilities of an excellent product and use them to much better effect than the original ever did.
Mr. Heli (Firebird) (Commodore 64/128)
An addictive little shoot-'em-up.
RVF Honda (Micro Style) (Amiga 500)
This is superb. If this, as MicroProse maintain, is the shape of Amiga games to come, then everybody should buy an Amiga now!
Indiana Jones And The Last Crusade (U. S. Gold) (Amiga 500)
Indy takes a long time to respond, which makes combat difficult. It could have been good. It's just that they didn't do it right.
Licence To Kill (Domark) (Amiga 500)
Licence To Kill is worth it if you want an average game and you like the film; otherwise I'd say that this is pretty standard fare.
F-16 (Digital Integration) (Amiga 500)
F-16 is a very complex title that will no doubt prove rewarding in time. The only problem being that it isn't involving enough.
Curse Of The Azure Bonds (Strategic Simulations Inc) (Commodore 64)
I've said it before, and I know that US Gold are going to love me for it, but this is brilliant.
The Champ (Linel) (Amiga 500)
Boxing is a tough game to simulate and Linel haven't overcome that. And that's what stops The Champ from being a champ.
African Raider (Coktel Vision) (Amiga 500)
Repeats of Howard's Way are more interesting than this.
Hawkeye (Thalamus) (Amiga 500)
A dull game, and one definitely not worth buying.
The New Zealand Story (Ocean) (Amiga 500)
A near-perfect conversion from the arcade coin-op... Beware though, you need patience to complete this.
Inner Space (Interactive) (Commodore 64/128)
An unimaginative shoot-'em-up which has the appearance of being rushed.
Tom & Jerry (Magic Bytes) (Amiga 500)
Dull gameplay.. This licence has great potential for a game, but Magic Bytes have put the bare minimum of work into this. I guess they've got put a nice piccy on the box and hoped you won't read the reviews.
Citadel (Electric Dreams) (Commodore 64)
A tremendously addictive game, which should have wide appeal amongst gamesters, and which proves that when it comes to brilliant gameplay, the C64 can hold its own against the 16-bits.
Barbarian II (Palace) (Amiga 500)
Even on an Amiga, there is something undeniably 8-bit about Barbarian II. Its conception and gameplay are tried and tested, but that really doesn't put me off. It's still a must.
Jaws (Screen 7 Ltd) (Commodore 64/128)
Really, you won't have to bother about killing Jaws. I think that Screen 7 have done that quite adequately themselves.
Kult (Exxos) (Amiga 500)
A great, long lasting game, if just short of classic.
Waterloo (Mirror Image) (Amiga 500)
Although moderately complex, Waterloo is surprisingly easy to get into and guarantees playing stints of several hours a time. Highly recommended.
Storm Warrior (Encore) (Commodore 64/128)
A flip screen beat-'em-up game with some nice touches and a decent tune, but ultimately nothing special.
Scooby-Doo (Encore) (Commodore 64/128)
A fairly entertaining scrolling beat-'em-up, nicely animated, but which is limited by lack of variety.
Deep Strike (Encore) (Commodore 64/128)
A fairly attractive and entertaining game, but a bit awkward to control. It tends to slow down dramatically when there's a lot going on on the screen.
Yie-Ar Kung Fu (The Hit Squad) (Commodore 64/128)
Colourful and challenging, it keeps up the high quality of re-releases already set by Ocean on this label.
Advanced Basketball Simulator (Mastertronic) (Commodore 64/128)
Certainly well programmed and, once the controls are mastered, it is surprisingly good fun to play.
Rescue On Fractalus (Mastertronic) (Commodore 64)
An unusual and for its time innovative game.
Saboteur II (Encore) (Commodore 64/128)
Nice big figures and plenty to do should keep those with a penchant for ninjaing happy for quite a while.
Green Beret (The Hit Squad) (Commodore 64/128)
The backgrounds are immaculate, with good effects and effective animation.
High Steel (Screen 7) (Amiga 500)
An attractive and unusual game which defies categorisation.
Phobia (Mirrorsoft) (Amiga 500)
A difficult game is fair enough, but this is crazy. Sound is about average, which pretty much sums up the rest of the game.
Rick Dangerous (Firebird) (Amiga 500)
The graphics build on the strength of the C64 version, with highly detailed but attractively coloured screens throughout.
Savage (Firebird) (Amiga 500)
Brilliant sounds and graphics, and two disks crammed with excellent gameplay.
Deja Vu II: Lost In Las Vegas (Mindscape International Inc) (Amiga 500)
Attention to detail and perseverance are needed to progress through the story, but will prove rewarding and result in an entertaining and enjoyable adventure.
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