You have enlisted with the elite marine corps -the U.S.A.'s finest. A
barrage of tough, gruelling, physically demanding events face you if
you are to become a crack trooper. Your objective is to graduate, but
your mettle will be severely tested as the toughest course of training
events are presented to you.
It may not end there! If you do graduate, there's a good chance you
will be sent on a crucial mission - one that will examine your physical
capabilities to the full!
To graduate is your ambition, but will you even survive?
Note: To "waggle" in the following events the keys Q, W, O and P can be
used to build up your speed - obstacle course, arm wrestling and
chin-ups. For building up on iron man race you can use Q and W only
for waggling - O and P are to be used to move left and right.
The labelled side of the tape contains a 48K version. This game loads
in a number of parts. Once the first part has loaded, stop/pause the
tape player. When you have completed all of the levels in that
particular load, a message will appear requesting you to start the
tape again. When this part has loaded continue as above.
Note: Once you have loaded any level after the 1st load and subsequently
lost your lives, to start again from the beginning, rewind the tape and
begin as above.
The unlabelled side of the tape contains a 128K version. The complete game will
load as a single loader.
Spectrum +3 Disc: Set up system and switch on as described in your instruction
manual. Insert disk and press ENTER to choose 'LOADER' option.
After a short delay a game selection screen will appear.
There are seven taxing events which will call upon every skill you can
muster. To be the supreme fighting machine and graduate from the
Combat School you must ensure that all events are completed in the
The first gruelling test guaranteed to tax your muscles to the full! By
waggling the joystick, you must build-up and maintain your running
speed whilst jumping over the numerous fences. Towards the end of
this event you will be confronted with a horizontal ladder; jump onto
this ladder and waggle as fast as possible to complete this course.
You are against the clock and thus have a limited time to complete,
however, if you manage a good time you will be awarded with a
bonus. This time bonus will be added on to the time allowed for the
Waggle left and right to build-up and maintain speed. Press FIRE to
jump over walls and onto horizontal ladder: continue waggling.
Firing Range 1
Various targets appear at random throughout this event and you
must move your cursor and shoot as many as possible within the
allotted time. You have a minimum number of targets to hit and
again, if you exceed this quota you may be allotted a time bonus as
Use up, down, left, right to control your cursor and FIRE to fire your
Iron Man Race
Possible one of the most gruelling events that Combat School has to
offer. You must build-up and maintain your maximum running speed
whilst avoiding the various obstacles such as rocks and mines as you
try and negotiate this hazardous terrain. Jumping is permitted, but
be careful you don't land on anything that could make you trip and
lose valuable time. Having negotiated the land, you will then be
confronted with a fast moving river which you must swim across,
find a canoe and paddle like crazy to the opposite bank whilst
avoiding the treacherous logs which float across your path. Upon
reaching the opposite bank you must sprint to the finishing line
before the time is up. As before, a time bonus is invoked if you
complete the course ahead of schedule.
Waggle joystick up and down to build-up and maintain speed, move
joystick left and right to move left and right. Press FIRE to jump over
Firing Range 2
In contrast to the fixed gun emplacements you had in the first firing
range, this event presents you with a chance to practice your skills
with a hand-held machine gun. Robot tanks will descend at random
from the top of the screen and you must knock-out as many as
possible in the alloted time. As before, there is a minimum quota of
tanks to hit and the usual time bonus if you shoot more than the
Move left and right to move your man in the appropriate direction
and press FIRE to fire your weapon.
This calls upon your full "joystick waggling" powers as you try and
build-up and maintain maximum power to defeat your opponent. In
the one player game you will be pitted against the computer, whilst
in the two player game you'll be competing one on one. This event is
purely for a time bonus and you will not be drummed out of the
School if you fail!
Waggle left and right to build-up and maintain maximum power.
Firing Range 3
This is similar in control to the first firing range, but you must avoid
shooting any of the red targets. If you do inadvertently hit one of
these then your cursor will freeze until the next batch of targets
appear, thus preventing you from shooting any of the true targets.
This is the hardest firing range of all and you will be called upon to
use all your firing prowess that you have learned in the previous
rounds. Time is short so shoot wisely and carefully! The usual time
bonus situation applies.
Move left and right to move your cursor in the appropriate direction
and press FIRE to fire your weapon.
Combat With Instructor
The most difficult event of all. Here you are one on one against your
instructor and must use all your martial arts and combat skills to
defeat him. You can only incur a maximum number of hits within the
given time (as can your instructor). The object is to subdue your
opponent within the given time or you will not graduate! Using a
combination of movement left and right, you can also jump up and
kick or punch. Much practice is required to perfect your technique
and don't forget - your instructor has more experience than you!
Fire button not pressed: Left/Up - High Kick, Left/Down - Mid Kick, Down - Duck, Right/Down - Kick
Fire button pressed: Left/Up - Punch Up, Left/Down - Punch Down, Up - Jump, Down - Jump Kick
If you fail to qualify in the fist six events by a very narrow margin, you
will be given a second chance to continue. This will take the form of
a number of chin-ups that need to be performed in a specific time.
This is a "joystick waggler" and you must build-up and maintain
power for as long as possible to complete the necessary number:
only if you do complete the required amount can you move on to the
next event. If you fail in any of the above events you will be drummed
out of the Combat School and will have to start from scratch.
Waggle left and right.
If you eventually graduate, you will be sent on a top secret mission to
rescue a hostage in the American Embassy. This mission will call
upon all the powers you have learned in training. The actual
execution of the mission, however, is classified and very few details
are available. All that is known is that your assailants will be heavily
armed and must be both avoided and subdued before they have time
to use their weaponry. Good luck and don't be a chicken!
Walk left and right. Pull up to jump and press Fire to kick.
Status And Scoring
Points are scored within the different stages depending on how
efficiently you complete that event. On timed events, if you complete
before the time runs out you may be awarded a time bonus, to be
carried forward to the next level. Similarly, on the shooting events if
you manage to achieve the set number of hits in the specified time
and continue hitting your targets before the time is up, you will be
again awarded a time bonus depending on the number of extra hits
you have accumulated.
The points work on an accumulative basis and if you graduate the tot;
points earned will have an effect on the ranking you achieve. There is
no rank awarded if you fail to graduate from the Combat School but
a high score, if earned, will be displayed
Hints And Tips
Learn to pace yourself- if your power level shows you operating
on full speed then it is pointless to exert more effort as this will make
no difference to your performance.
Try and collect as much time bonus as possible in the various
stages as this will have an accumulative effect on successive events.
There are many strategies for combat with the instructor, but one
of the most effective is to jump towards him, strike quickly, and jump
back again out of range.
You do not have to be the victor in the arm wrestling contest to
continue in Combat School - this is only a bonus event which will
enable you to pick up a time bonus for the third firing range, however
this is very useful.
If you do manage to progress to the mission stage bear in mind
this is not against the clock and it may be prudent to wait in various
areas for the right moment to strike.
Tape: Following the 128K version of Combat School on side B of the tape
there is a short playable demonstration of the Konami coin-op hit
Gryzor. To load, follow the loading instructions as normal - the
demonstration can be played with joystick or keyboard.
Disk: To load the demo select 128K basic on the menu screen and type
LOAD "DEMO" and press return.
The game may be controlled by Joystick (Kempston Sinclair or
Cursor), or keyboard which is fully redefinable.
See the individual events (above) for how controls differ throughout the game.
Coding by Andrew Deakin and Mike Lamb
Graphics by Ivan Horn.
Music/effects by David Whittaker.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).