Genre: | Unknown Genre Type |
Publisher: | Lothlorien |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64 |
Release: | Professionally released on Cassette |
Available For: | Commodore 64 |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 6th October 1984 |
Original Release Price: | £6.95 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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This tricky blighter is a real headscratcher: my progress was painfully slow, excuse me while I practice. Read Review
If you like a challenge, this is well worth the money. Sprites are used well and sound effects are good. Read Review
Rapid depletion of time and energy means that this is a demanding version of the old favourite. Read Review
A game where you have to centre up the character exactly and spend ages jiggling him backwards and forwards into just the right place. Read Review
Caught in a time warp, Charlie finds himself trapped in a sealed warehouse with no conventional doors or windows through which to escape. Floors, walls and ceilings are totally impervious to attack and the only method of escaping from the warehouse is through a purple time door which will eventually progress him to another such warehouse. There are 16 increasingly difficult levels to pass through with smooth machine code graphics and good use of sound.
Moving around the warehouse, Charlie must seek out the four purple blocks with which to build the time door. Robot Mines are constantly being laid which, if touched, will deplete Charlie's energy.
Each of the purple blocks will release a hostile guard unless it is skillfully moved. Other blocks can be moved by pushing or destroyed by hand grenades. Charlie has an unlimited supply of grenades but their use also depletes his energy.
Charlie dies if his energy reaches zero.
The four purple blocks together open the time door through which Charlie can exit at any time. However, extra bonus points are scored by pushing the four gold blocks through the doorway, scoring 100 for the first, 200 for the second, etc.
As soon as Charlie exits, he does to the second screen in which he must avoid spinning wheels to reach the exit after which he will materialise in the next sealed warehouse.
N - Left, M - Right, A - Up, Z - Down, SPACE - Fire grenade
F1 - Restart game
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