Commodore User


Choc-A-Block Charlie

Categories: Review: Software
Publisher: Lothlorien
Machine: Commodore 64

 
Published in Commodore User #16

Choc-A-Bloc Charlie

Reputedly there are sixteen levels of play in this two-screen super-toughie. The set-up is like Pengi but the plot is individual. Our chum is trapped in a warehouse. To escape he needs to create his own doorway by collating four purple blocks, which are embedded in a maze of useless white squares.

Isolated blocks may be pushed aside whereas others can be given the blast treatment. This course of action is energy draining, as is contact with those droids carelessly released on moving the purple pieces of Lego.

Obviously they need penning-in or avoiding, as do the time bombs left by the ultra-helpful resident meanie.

Gold blocks may be pushed through your exit for bonus points prior to your depature to the land or whirly wheels.

This tricky blighter is a real headscratcher: my progress was painfully slow, excuse me while I practice. For experts only.

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