Genre: | Unknown Genre Type |
Publisher: | Stephen Nichol |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2 |
Release: | Released as Public Domain software on Cassette |
Available For: | Acorn Atom, Spectrum 48K/128K/+2 & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st January 2014 |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Stephen Nichol |
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You are Captain Robert Goode, well respected and recognised around the globe for your many achievements. Seperated from your crew, and captured by the evil witch Mortyna, your soul has been placed in the body of your pet monkey.
No longer perceived as a threat in your simian form you have been left to wander in Mortyna's fortress, but memories of your human life drive you to find your body, and the potion that will return you to it.
Move around Mortyna's fortress avoiding the enemies and collecting as much of the treasure as you can to improve your final ranking.
The game ends when you find the room containing Captain Goode's human body and collect the potion.
Collecting the eleven bonus items will give you a higher rank.
Touching enemies or falling too far can kill you, as can colliding with static spikes - collect the boxes marked +1 to gain extra lives.
O - Left, P - Right, Q/N - Jump
Kempston or Sinclair Joystick can be selected from the menu.
(c)2014 Stephen Nichol
Made with AGD v4.6
Note: It is the author's intention that the ZX Spectrum version of the game Cap'N Rescue be freely distributable with the stipulation that the author's copyright remains in effect. Recording, playback, and broadcast of play events is permitted. The ZX Spectrum version of this game may not be sold for profit.
The author can accept no liability for loss or damage incurred by use of this video game. All characters are completely fictional. Any similarities to persons living or dead are purely coincidental.
Q: When was Cap'N Rescue written?
A: Autumn to Winter 2014.
Q: Who is Stephen Nichol?
A: A kid who got a ZX Spectrum + 48k in 1992,
which may not have been the best timing
ever given the collapse of the 8-bit industry,
that was by then in progress but, he didn't mind
too much as his first system was a wood panelled
console and didn't have a keyboard to program
with.
Q: What other games has Stephen written?
A: This is his first complete and original game on
any computer system.
Q: Have I seen this game anywhere before?
A: The intention is that this is an original
game, although the Manic Miner control template
in AGD was used and obviously 2D platform games
have a long, well established history.
Q: Which version of AGD was used to make Cap'N Rescue?
A: Version 4.6. It's quite stable and AGD and the
extra features of AGD 4.6 were appealing.
Q. I'm stuck, are there any cheats?
A. There are no built in cheats to find, sorry.
Q. Seeing as how Jonathan Cauldwell wrote AGD, any
favourite games by the man himself?
A. Haunted House - it was on one of the 1992 Your
Sinclair covertapes and the graphics were lush.
Also Albatrossity - it was the first game I ever
completed every level of on the ZX Spectrum
without pokes or a walkthrough.
The ZX Spectrum homebrew title Cap'N Rescue has been extensively tested in emulator, mainly ZX Spin 0.7q for Windows and Spectaculator for Android.
The game has also been tested on a ZX Spectrum +2B physical computer.
Known issues: Version 2.1 removes all known technical problems with Cap'N Rescue.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Cap'N Rescue suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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